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splitting brain params into brain name and identifiers

/develop-newnormalization
Andrew Cohen 5 年前
当前提交
184af227
共有 5 个文件被更改,包括 17 次插入7 次删除
  1. 6
      UnitySDK/Assets/ML-Agents/Examples/Tennis/Prefabs/TennisArea.prefab
  2. 2
      UnitySDK/ProjectSettings/DynamicsManager.asset
  3. 5
      UnitySDK/ProjectSettings/EditorBuildSettings.asset
  4. 9
      UnitySDK/ProjectSettings/EditorSettings.asset
  5. 2
      ml-agents/mlagents/trainers/trainer_util.py

6
UnitySDK/Assets/ML-Agents/Examples/Tennis/Prefabs/TennisArea.prefab


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2
UnitySDK/ProjectSettings/DynamicsManager.asset


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5
UnitySDK/ProjectSettings/EditorBuildSettings.asset


EditorBuildSettings:
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m_Scenes:
- enabled: 1
path: Assets/ML-Agents/Examples/Tennis/Scenes/Tennis.unity
guid: 25c0c9e81e55c4e129e1a5c0ac254100

9
UnitySDK/ProjectSettings/EditorSettings.asset


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EditorSettings:
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2
ml-agents/mlagents/trainers/trainer_util.py


:return:
"""
trainer_parameters = trainer_config["default"].copy()
brain_name = brain_parameters.brain_name
brain_name, brain_name_identifiers = brain_parameters.brain_name.split("?")
trainer_parameters["summary_path"] = "{basedir}/{name}".format(
basedir=summaries_dir, name=str(run_id) + "_" + brain_name
)

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