{
m_BallRb.AddForce(m_Down);
var rgV = m_BallRb.velocity;
m_BallRb.velocity = new Vector3(Mathf.Clamp(rgV.x, -40f, 40f), Mathf.Min(rgV.y, 35f), rgV.z);
m_BallRb.velocity = new Vector3(Mathf.Clamp(rgV.x, -50f, 50f), Mathf.Min(rgV.y, 35f), rgV.z);
}