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Once our curriculum is defined, we have to use the reset parameters we defined |
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and modify the environment from the agent's `AgentReset()` function. See |
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[WallJumpAgent.cs](https://github.com/Unity-Technologies/ml-agents/blob/master/unity-environment/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpAgent.cs) |
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for an example. |
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for an example. Note that if the Academy's __Max Steps__ is not set to some |
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positive number the environment will never be reset. The Academy must reset |
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for the environment to reset. |
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We will save this file into our metacurriculum folder with the name of its |
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corresponding Brain. For example, in the Wall Jump environment, there are two |
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