浏览代码

update throw

/hh-develop-water-balloon-fight
HH 4 年前
当前提交
1387d9be
共有 10 个文件被更改,包括 1735 次插入84 次删除
  1. 6
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile.prefab
  2. 764
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
  3. 9
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs
  4. 3
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/Projectile.cs
  5. 3
      Project/Assets/Particle Examples/EffectExamples/Water Effects/Materials/Splash.mat
  6. 19
      Project/Assets/Particle Examples/EffectExamples/Water Effects/Materials/WaterDropSmall.mat
  7. 5
      Project/Assets/Particle Examples/EffectExamples/Water Effects/Materials/WaterRipple.mat
  8. 2
      Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab
  9. 1001
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/BigSplash (1).prefab
  10. 7
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/BigSplash (1).prefab.meta

6
Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile.prefab


m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &4411856594039931044
Transform:
m_ObjectHideFlags: 0

m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &3111360190714995606
Transform:
m_ObjectHideFlags: 0

m_GameObject: {fileID: 6461313653667732308}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1.8459253, y: 1.8459253, z: 1.8459253}
m_Children: []
m_Father: {fileID: 3911029810215854904}
m_RootOrder: 0

764
Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
文件差异内容过多而无法显示
查看文件

9
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs


//FORCES
[Header("FORCES")]
public float forceToUse;
public ForceMode forceMode;
[Header("MUZZLE FLASH")]
public bool UseMuzzleFlash;
public ForceMode forceMode;
public GunSFX GunSFX;
private AudioSource m_AudioSource;

m_TransformIsShaking = true;
WaitForFixedUpdate wait = new WaitForFixedUpdate();
if (MuzzleFlashObject)
if (UseMuzzleFlash && MuzzleFlashObject)
{
MuzzleFlashObject.transform.localScale = Random.Range(.5f, 1.5f) * Vector3.one;
MuzzleFlashObject.SetActive(true);

yield return wait;
}
transform.localPosition = startPos;
if (MuzzleFlashObject)
if (UseMuzzleFlash && MuzzleFlashObject)
{
MuzzleFlashObject.SetActive(false);
}

3
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/Projectile.cs


if (!item.gameObject.activeInHierarchy)
{
item.transform.position = rb.transform.position;
item.transform.rotation = Quaternion.LookRotation(col.contacts[0].normal);
print(col.contacts[0].normal);
// item.transform.rotation = Quaternion.Euler(col.contacts[0].normal);
item.gameObject.SetActive(true);
return;
}

3
Project/Assets/Particle Examples/EffectExamples/Water Effects/Materials/Splash.mat


serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Splash
m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHABLEND_ON _FADING_ON _NORMALMAP _REQUIRE_UV2

19
Project/Assets/Particle Examples/EffectExamples/Water Effects/Materials/WaterDropSmall.mat


serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _FADING_ON _NORMALMAP _REQUIRE_UV2
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _FADING_ON _REQUIRE_UV2
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 0660389cc5a6f4947997407fb6945fa1, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:

- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0.1
- _DstBlend: 1
- _EmissionEnabled: 1
- _DstBlend: 10
- _EmissionEnabled: 0
- _Metallic: 0.97
- _Mode: 4
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0

- _SpecularHighlights: 1
- _SrcBlend: 5
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:

- _EmissionColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
- _EmissionColor: {r: 0.58746636, g: 0.71687025, b: 0.78431374, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 10, b: 0, a: 0}

5
Project/Assets/Particle Examples/EffectExamples/Water Effects/Materials/WaterRipple.mat


serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WaterRipple
m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: EFFECT_BUMP _ALPHABLEND_ON _NORMALMAP

- _EmissionEnabled: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.915
- _Glossiness: 0.522
- _GlossyReflections: 1
- _LightingEnabled: 1
- _Metallic: 1

2
Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab


m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1722726733478836}
m_LocalRotation: {x: -0.0000020191073, y: -0.7071068, z: -0.7071068, w: 0.0000020191073}
m_LocalPosition: {x: 0.08411987, y: 1.0005006, z: 3.6565702}
m_LocalPosition: {x: 2.3120263, y: 1.0026262, z: 0.9821687}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4375671181544448}

1001
Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/BigSplash (1).prefab
文件差异内容过多而无法显示
查看文件

7
Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/BigSplash (1).prefab.meta


fileFormatVersion: 2
guid: 45e6d0e1697804a9d8519eb35c3f18c8
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存