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Experiments with torque applied to articulations.

/PhysXArticulations20201
Vilmantas Balasevicius 5 年前
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共有 1 个文件被更改,包括 5 次插入2 次删除
  1. 7
      UnitySDK/Assets/ML-Agents/Examples/Reacher/Scripts/ArticulatedReacherAgent.cs

7
UnitySDK/Assets/ML-Agents/Examples/Reacher/Scripts/ArticulatedReacherAgent.cs


var torqueX = Mathf.Clamp(vectorAction[0], -1f, 1f) * maxTorque;
var torqueZ = Mathf.Clamp(vectorAction[1], -1f, 1f) * maxTorque;
m_RbA.AddTorque(new Vector3(torqueX, 0f, torqueZ));
//m_RbA.AddTorque(new Vector3(torqueX, 0f, torqueZ));
m_RbA.AddTorque(new Vector3(0f, torqueX, torqueZ));
m_RbB.AddTorque(new Vector3(torqueX, 0f, torqueZ));
//m_RbB.AddTorque(new Vector3(torqueX, 0f, torqueZ));
m_RbB.AddTorque(new Vector3(0f, torqueX, torqueZ));
}
/// <summary>

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