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Add comment to drag_target.cs

/demo
Yi-21 3 年前
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fe300eba
共有 1 个文件被更改,包括 8 次插入1 次删除
  1. 9
      com.unity.uiwidgets/Runtime/widgets/drag_target.cs

9
com.unity.uiwidgets/Runtime/widgets/drag_target.cs


readonly List<_DragAvatar<T>> _candidateAvatars = new List<_DragAvatar<T>>();
readonly List<_DragAvatar<T>> _rejectedAvatars = new List<_DragAvatar<T>>();
//Triggered if avatar entered the drag target
public bool didEnter(_DragAvatar<T> avatar) {
D.assert(!_candidateAvatars.Contains(avatar));
D.assert(!_rejectedAvatars.Contains(avatar));

}
}
//Triggered if avatar leaved the drag target
public void didLeave(_DragAvatar<T> avatar) {
D.assert(_candidateAvatars.Contains(avatar) || _rejectedAvatars.Contains(avatar));
if (!mounted) {

widget.onLeave(avatar.data);
}
}
//Triggered if avatar is dropped at drag target
public void didDrop(_DragAvatar<T> avatar) {
D.assert(_candidateAvatars.Contains(avatar));
if (!mounted) {

setState(() => { _candidateAvatars.Remove(avatar); });
//If set the onAccept callback, return the avatar data
if (widget.onAccept != null) {
widget.onAccept(avatar.data);
}

_leaveAllEntered();
_DragTargetState<T> newTarget = null;
//Loop through every target and check if current avatar enter the target
foreach (var target in targets) {
_enteredTargets.Add(target);
if (target.didEnter(this)) {

_enteredTargets.Clear();
}
//Finish dragging the draggable
//If finish drag by dropping the avatar, and avatar has entered any drag target, trigger didDrop
if (endKind == _DragEndKind.dropped && _activeTarget != null) {
_activeTarget.didDrop(this);
wasAccepted = true;

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