The Plugin `Plugins/platform/webgl/UIWidgetsCanvasDevicePixelRatio.jslib` solves this issue.
If you need to disable this plugin for any reason, please select this plugin in the **Project** panel, and put `ENABLE_CANVAS_DEVICE_PIXEL_RATIO_PLUGIN` in the **Define Constraints** field in the **Inspector** panel.
This plugin overrides the following parameters in the Unity WebGL building model:
This plugin overrides the following parameters in the Unity WebGL building module: