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internal static unsafe void _dispatchPointerDataPacket(byte* bytes, int length) { |
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try { |
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var window = Window.instance; |
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Debug.Log(_unpackPointerDataPacket(bytes, length)); |
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if (window.onPointerDataPacket != null) |
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_invoke1<PointerDataPacket>( |
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p => window.onPointerDataPacket(p), |
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