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Move pragma to lines.

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Yuncong Zhang 5 年前
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dd6a9be6
共有 8 个文件被更改,包括 21 次插入16 次删除
  1. 2
      Runtime/debugger/diagnostics.cs
  2. 2
      Runtime/flow/physical_shape_layer.cs
  3. 3
      Runtime/foundation/key.cs
  4. 2
      Runtime/material/slider_theme.cs
  5. 19
      Runtime/painting/fractional_offset.cs
  6. 3
      Runtime/rendering/paragraph.cs
  7. 4
      Tests/Editor/SceneViewTests.cs
  8. 2
      Tests/Editor/Widgets.cs

2
Runtime/debugger/diagnostics.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.debugger {
namespace Unity.UIWidgets.debugger {
public class DiagnosticsNode : IEquatable<DiagnosticsNode> {
readonly Dictionary<string, object> _json; // todo use json class such as simple json
public readonly bool isProperty;

2
Runtime/flow/physical_shape_layer.cs


using Color = Unity.UIWidgets.ui.Color;
using Rect = Unity.UIWidgets.ui.Rect;
#pragma warning disable 0414
namespace Unity.UIWidgets.flow {
public class PhysicalShapeLayer : ContainerLayer {
public PhysicalShapeLayer(

Color _shadow_color;
float _device_pixel_ratio;
Path _path;
#pragma warning disable 0414
bool _isRect;
Rect _frameRRect;
Clip _clip_behavior;

3
Runtime/foundation/key.cs


using System;
using System.Collections.Generic;
namespace Unity.UIWidgets.foundation {
namespace Unity.UIWidgets.foundation {
public abstract class Key {
protected Key() {
}

2
Runtime/material/slider_theme.cs


using Rect = Unity.UIWidgets.ui.Rect;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
#pragma warning disable 0162
namespace Unity.UIWidgets.material {
public class SliderTheme : InheritedWidget {
public SliderTheme(

return true;
}
#pragma warning disable 0162
Offset leftCenter = _topLobeCenter - new Offset(leftWidthNeeded, 0.0f) + neckStretch;
Offset rightCenter = _topLobeCenter + new Offset(rightWidthNeeded, 0.0f) + neckStretch;
Rect valueRect = Rect.fromLTRB(

19
Runtime/painting/fractional_offset.cs


get { return (this.y + 1.0f) / 2.0f; }
}
public new readonly FractionalOffset topLeft = new FractionalOffset(0.0f, 0.0f);
#pragma warning disable 0108
public static readonly FractionalOffset topLeft = new FractionalOffset(0.0f, 0.0f);
public new readonly FractionalOffset topCenter = new FractionalOffset(0.5f, 0.0f);
public static readonly FractionalOffset topCenter = new FractionalOffset(0.5f, 0.0f);
public new readonly FractionalOffset topRight = new FractionalOffset(1.0f, 0.0f);
public static readonly FractionalOffset topRight = new FractionalOffset(1.0f, 0.0f);
public new readonly FractionalOffset centerLeft = new FractionalOffset(0.0f, 0.5f);
public static readonly FractionalOffset centerLeft = new FractionalOffset(0.0f, 0.5f);
public new readonly FractionalOffset center = new FractionalOffset(0.5f, 0.5f);
public static readonly FractionalOffset center = new FractionalOffset(0.5f, 0.5f);
public new readonly FractionalOffset centerRight = new FractionalOffset(1.0f, 0.5f);
public static readonly FractionalOffset centerRight = new FractionalOffset(1.0f, 0.5f);
public new readonly FractionalOffset bottomLeft = new FractionalOffset(0.0f, 1.0f);
public static readonly FractionalOffset bottomLeft = new FractionalOffset(0.0f, 1.0f);
public new readonly FractionalOffset bottomCenter = new FractionalOffset(0.5f, 1.0f);
public static readonly FractionalOffset bottomCenter = new FractionalOffset(0.5f, 1.0f);
public new readonly FractionalOffset bottomRight = new FractionalOffset(1.0f, 1.0f);
public static readonly FractionalOffset bottomRight = new FractionalOffset(1.0f, 1.0f);
public static Alignment operator -(FractionalOffset a, Alignment b) {
if (!(b is FractionalOffset)) {

3
Runtime/rendering/paragraph.cs


using Color = Unity.UIWidgets.ui.Color;
using Rect = Unity.UIWidgets.ui.Rect;
#pragma warning disable 0414
namespace Unity.UIWidgets.rendering {
public enum TextOverflow {
/// Clip the overflowing text to fix its container.

}
TextSpan _previousHoverSpan;
#pragma warning disable 0414
bool _pointerHoverInside;
bool _hasHoverRecognizer;
MouseTrackerAnnotation _hoverAnnotation;

4
Tests/Editor/SceneViewTests.cs


using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
#pragma warning disable 0618
#pragma warning disable 0618
SceneView.onSceneGUIDelegate += OnSceneGUI;
EditorApplication.update += Update;

public static void hide() {
onPreSceneGUIDelegate -= OnPreSceneGUI;
#pragma warning disable 0618
#pragma warning disable 0618
public static SceneView.OnSceneFunc onPreSceneGUIDelegate {
get {
var field = typeof(SceneView).GetField("onPreSceneGUIDelegate",

2
Tests/Editor/Widgets.cs


using TextStyle = Unity.UIWidgets.painting.TextStyle;
using Transform = Unity.UIWidgets.widgets.Transform;
#pragma warning disable 0414
namespace UIWidgets.Tests {
public class Widgets : EditorWindow {
WindowAdapter windowAdapter;

const float headerHeight = 80.0f;
float _offsetY = 0.0f;
#pragma warning disable 0414
int _index = -1;
Widget _buildHeader(BuildContext context) {

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