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minor fixes

/siyaoH-1.17-PlatformMessage
xingweizhu 4 年前
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共有 2 个文件被更改,包括 1 次插入8 次删除
  1. 4
      README-ZH.md
  2. 5
      README.md

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README-ZH.md


首先,请打开或创建Unity项目并使用Unity编辑器打开它。
然后打开Project Settings,转到Player部分并**将“UIWidgets_DEBUG”添加到Scripting Define Symbols字段中。**
这样就启动了UIWidgets的调试模式。 在之后发布版本的时候清空这个字段。
#### 二、 场景构建
UIWidgets应用通常构建在Unity UI Canvas上。 请按照以下步骤在Unity中创建一个

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README.md


#### Runtime Environment
Currently UIWidgets only support MacOS(Metal), iOS(Metal), Android(Armv7, OpenGLes) and Windows(Direct3D11). More devices will be supported in the future.
Currently UIWidgets only supports MacOS(Metal), iOS(Metal), Android(Armv7, OpenGLes) and Windows(Direct3D11). More devices will be supported in the future.
## Getting Start

First of all, please open or create a Unity Project and open it with Unity Editor.
And then open Project Settings, go to Player section and **add "UIWidgets_DEBUG" to the Scripting Define Symbols field.**
This enables the debug mode of UIWidgets for your development. Remove this for your release build afterwards.
#### ii. Scene Build
A UIWidgets App is usually built upon a Unity UI Canvas. Please follow the steps to create a

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