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constraints.remainingPaintExtent |
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); |
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geometry = new SliverGeometry( |
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scrollExtent: mainAxisPadding ?? 0.0f+ childLayoutGeometry.scrollExtent, |
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scrollExtent: (mainAxisPadding ?? 0.0f) + childLayoutGeometry.scrollExtent, |
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paintExtent: paintExtent, |
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layoutExtent: Mathf.Min(mainAxisPaddingPaintExtent + childLayoutGeometry.layoutExtent, paintExtent), |
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cacheExtent: Mathf.Min(mainAxisPaddingCacheExtent + childLayoutGeometry.cacheExtent, constraints.remainingCacheExtent), |
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