using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;
using UnityEditor;
using UnityEditor.Experimental.UIElements;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using Gradient = Unity.UIWidgets.ui.Gradient;
this._selected = 0;
this.titleContent = new GUIContent("CanvasAndLayers");
this.SetAntiAliasing(4);
}
void OnGUI() {