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using System; |
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using System.Collections.Generic; |
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using Unity.UIWidgets.async; |
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using Unity.UIWidgets.engine; |
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using Unity.UIWidgets.foundation; |
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using Unity.UIWidgets.rendering; |
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using Unity.UIWidgets.scheduler; |
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if (regenerateLayerTree) { |
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this._regenerateLayerTree = true; |
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} |
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doSpeedUp(); |
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doCoolDown(); |
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} |
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this._binding.renderView?.visitChildren(visitor); |
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} |
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} |
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static void doSpeedUp() { |
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static void doSpeedUp() { |
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onFrameRateSpeedUp(); |
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} |
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