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using Unity.UIWidgets.scheduler; |
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using Unity.UIWidgets.service; |
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using Unity.UIWidgets.ui; |
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using Rect = Unity.UIWidgets.ui.Rect; |
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namespace Unity.UIWidgets.widgets { |
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static class TextSelectionUtils { |
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offset: value.selection.start + data.text.Length |
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) |
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); |
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selectionDelegate.bringIntoView(selectionDelegate.textEditingValue.selection.extendPos); |
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selectionDelegate.hideToolbar(); |
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selectionDelegate.bringIntoView(selectionDelegate.textEditingValue.selection.extendPos); |
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selectionDelegate.hideToolbar(); |
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}); |
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} |
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