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Merge pull request #307 from Unity-Technologies/zxw/fix_crash
Merge pull request #307 from Unity-Technologies/zxw/fix_crash
fix potential crash when spawning UIWidgetsPanels inside the Update of a MonoBehaviour/main
GitHub
3 年前
当前提交
99aa51b7
共有 14 个文件被更改,包括 471 次插入 和 42 次删除
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16engine/src/shell/platform/unity/android/uiwidgets_panel.cc
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2engine/src/shell/platform/unity/darwin/ios/uiwidgets_panel.h
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22engine/src/shell/platform/unity/darwin/ios/uiwidgets_panel.mm
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2engine/src/shell/platform/unity/darwin/macos/uiwidgets_panel.h
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22engine/src/shell/platform/unity/darwin/macos/uiwidgets_panel.mm
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21engine/src/shell/platform/unity/windows/uiwidgets_panel.cc
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341Samples/UIWidgetsSamples_2019_4/Assets/Scene/TestUISpawner.unity
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7Samples/UIWidgetsSamples_2019_4/Assets/Scene/TestUISpawner.unity.meta
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77Samples/UIWidgetsSamples_2019_4/Assets/Script/UISpawnerTest.cs
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3Samples/UIWidgetsSamples_2019_4/Assets/Script/UISpawnerTest.cs.meta
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using UnityEngine; |
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using UnityEngine.UI; |
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namespace UIWidgetsSample |
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{ |
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/* |
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* In this test we are testing a scenario that, spawning UIWidgetsPanels in the Update function of a |
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* Monobehaviour object. |
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* |
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* This scenario used to cause fatal crash on other Editor and Player. Therefore this test sample will |
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* be very useful when doing regression tests. Please refer to the corresponding PR |
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* description for the root cause of the crash and how we fix it. |
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*/ |
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public class UISpawnerTest : MonoBehaviour |
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{ |
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private float curTime = 0.0f; |
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private int totalNum = 10; |
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private bool isOk = false; |
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private void Update() |
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{ |
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if (Input.GetKeyDown(KeyCode.A)) |
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{ |
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this.isOk = true; |
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} |
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if (!this.isOk) |
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{ |
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return; |
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} |
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if (this.totalNum <= 0) |
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{ |
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return; |
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} |
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this.curTime += Time.deltaTime; |
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if (this.curTime < 0) |
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{ |
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return; |
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} |
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this.curTime = 0; |
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this.totalNum--; |
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{ |
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GameObject gameobject = new GameObject(); |
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GameObject newCanvas = new GameObject(); |
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Canvas c = newCanvas.AddComponent<Canvas>(); |
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c.renderMode = RenderMode.WorldSpace; |
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newCanvas.AddComponent<CanvasScaler>(); |
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newCanvas.AddComponent<GraphicRaycaster>(); |
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var canvasTransform = c.GetComponent<RectTransform>(); |
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canvasTransform.anchorMin = new Vector2(0, 0); |
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canvasTransform.anchorMax = new Vector2(0, 0); |
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canvasTransform.sizeDelta = new Vector2(800, 800); |
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GameObject panel = new GameObject("RawImage"); |
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var rectTransform = panel.AddComponent<RectTransform>(); |
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rectTransform.anchorMin = new Vector2(0, 0); |
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rectTransform.anchorMax = new Vector2(1, 1); |
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rectTransform.offsetMin = new Vector2(0, 0); |
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rectTransform.offsetMax = new Vector2(0, 0); |
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panel.AddComponent<CanvasRenderer>(); |
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panel.AddComponent<HoverSample>(); |
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panel.transform.SetParent(newCanvas.transform, false); |
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newCanvas.transform.SetParent(gameobject.transform, true); |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 3e9daa87a52a47e488207acb4a2a0bd0 |
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timeCreated: 1645414930 |
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