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Implement SplayTree.

/main
Yuncong Zhang 6 年前
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990aa141
共有 2 个文件被更改,包括 437 次插入6 次删除
  1. 431
      Runtime/ui/txt/paragraph.cs
  2. 12
      Runtime/widgets/sliver.cs

431
Runtime/ui/txt/paragraph.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.foundation;

}
public List<TextBox> getRectsForRange(int start, int end) {
var lineBoxes = new SortedDictionary<int, List<TextBox>>();
var lineBoxes = new SplayTree<int, List<TextBox>>();
foreach (var run in this._codeUnitRuns) {
if (run.codeUnits.start >= end) {
break;

return (value & 0xF800) == 0xD800;
}
}
public class SplayTree<TKey, TValue> : IDictionary<TKey, TValue> where TKey : IComparable<TKey> {
private SplayTreeNode root;
private int count;
private int version = 0;
public void Add(TKey key, TValue value) {
this.Set(key, value, throwOnExisting: true);
}
public void Add(KeyValuePair<TKey, TValue> item) {
this.Set(item.Key, item.Value, throwOnExisting: true);
}
private void Set(TKey key, TValue value, bool throwOnExisting) {
if (this.count == 0) {
this.version++;
this.root = new SplayTreeNode(key, value);
this.count = 1;
return;
}
this.Splay(key);
var c = key.CompareTo(this.root.Key);
if (c == 0) {
if (throwOnExisting) {
throw new ArgumentException("An item with the same key already exists in the tree.");
}
this.version++;
this.root.Value = value;
return;
}
var n = new SplayTreeNode(key, value);
if (c < 0) {
n.LeftChild = this.root.LeftChild;
n.RightChild = this.root;
this.root.LeftChild = null;
} else {
n.RightChild = this.root.RightChild;
n.LeftChild = this.root;
this.root.RightChild = null;
}
this.root = n;
this.count++;
this.Splay(key);
this.version++;
}
public void Clear() {
this.root = null;
this.count = 0;
this.version++;
}
public bool ContainsKey(TKey key) {
if (this.count == 0) {
return false;
}
this.Splay(key);
return key.CompareTo(this.root.Key) == 0;
}
public bool Contains(KeyValuePair<TKey, TValue> item) {
if (this.count == 0) {
return false;
}
this.Splay(item.Key);
return item.Key.CompareTo(this.root.Key) == 0 && (object.ReferenceEquals(this.root.Value, item.Value) || (!object.ReferenceEquals(item.Value, null) && item.Value.Equals(this.root.Value)));
}
public KeyValuePair<TKey, TValue> First() {
SplayTreeNode t = this.root;
if (t == null) {
throw new NullReferenceException("The root of this tree is null!");
}
while (t.LeftChild != null)
t = t.LeftChild;
return new KeyValuePair<TKey, TValue>(t.Key, t.Value);
}
public KeyValuePair<TKey, TValue> FirstOrDefault() {
SplayTreeNode t = this.root;
if (t == null) {
return new KeyValuePair<TKey, TValue>(default(TKey), default(TValue));
}
while (t.LeftChild != null)
t = t.LeftChild;
return new KeyValuePair<TKey, TValue>(t.Key, t.Value);
}
public KeyValuePair<TKey, TValue> Last() {
SplayTreeNode t = this.root;
if (t == null) {
throw new NullReferenceException("The root of this tree is null!");
}
while (t.RightChild != null)
t = t.RightChild;
return new KeyValuePair<TKey, TValue>(t.Key, t.Value);
}
public KeyValuePair<TKey, TValue> LastOrDefault() {
SplayTreeNode t = this.root;
if (t == null) {
return new KeyValuePair<TKey, TValue>(default(TKey), default(TValue));
}
while (t.RightChild != null)
t = t.RightChild;
return new KeyValuePair<TKey, TValue>(t.Key, t.Value);
}
private void Splay(TKey key) {
SplayTreeNode l, r, t, y, header;
l = r = header = new SplayTreeNode(default(TKey), default(TValue));
t = this.root;
while (true) {
var c = key.CompareTo(t.Key);
if (c < 0) {
if (t.LeftChild == null) break;
if (key.CompareTo(t.LeftChild.Key) < 0) {
y = t.LeftChild;
t.LeftChild = y.RightChild;
y.RightChild = t;
t = y;
if (t.LeftChild == null) break;
}
r.LeftChild = t;
r = t;
t = t.LeftChild;
} else if (c > 0) {
if (t.RightChild == null) break;
if (key.CompareTo(t.RightChild.Key) > 0) {
y = t.RightChild;
t.RightChild = y.LeftChild;
y.LeftChild = t;
t = y;
if (t.RightChild == null) break;
}
l.RightChild = t;
l = t;
t = t.RightChild;
} else {
break;
}
}
l.RightChild = t.LeftChild;
r.LeftChild = t.RightChild;
t.LeftChild = header.RightChild;
t.RightChild = header.LeftChild;
this.root = t;
}
public bool Remove(TKey key) {
if (this.count == 0) {
return false;
}
this.Splay(key);
if (key.CompareTo(this.root.Key) != 0) {
return false;
}
if (this.root.LeftChild == null) {
this.root = this.root.RightChild;
} else {
var swap = this.root.RightChild;
this.root = this.root.LeftChild;
this.Splay(key);
this.root.RightChild = swap;
}
this.version++;
this.count--;
return true;
}
public bool TryGetValue(TKey key, out TValue value) {
if (this.count == 0) {
value = default(TValue);
return false;
}
this.Splay(key);
if (key.CompareTo(this.root.Key) != 0) {
value = default(TValue);
return false;
}
value = this.root.Value;
return true;
}
public TValue this[TKey key] {
get {
if (this.count == 0) {
throw new KeyNotFoundException("The key was not found in the tree.");
}
this.Splay(key);
if (key.CompareTo(this.root.Key) != 0) {
throw new KeyNotFoundException("The key was not found in the tree.");
}
return this.root.Value;
}
set {
this.Set(key, value, throwOnExisting: false);
}
}
public int Count {
get { return this.count; }
}
public bool IsReadOnly {
get { return false; }
}
public bool Remove(KeyValuePair<TKey, TValue> item) {
if (this.count == 0) {
return false;
}
this.Splay(item.Key);
if (item.Key.CompareTo(this.root.Key) == 0 && (object.ReferenceEquals(this.root.Value, item.Value) || (!object.ReferenceEquals(item.Value, null) && item.Value.Equals(this.root.Value)))) {
return false;
}
if (this.root.LeftChild == null) {
this.root = this.root.RightChild;
} else {
var swap = this.root.RightChild;
this.root = this.root.LeftChild;
this.Splay(item.Key);
this.root.RightChild = swap;
}
this.version++;
this.count--;
return true;
}
public void Trim(int depth) {
if (depth < 0) {
throw new ArgumentOutOfRangeException("depth", "The trim depth must not be negative.");
}
if (this.count == 0) {
return;
}
if (depth == 0) {
this.Clear();
} else {
var prevCount = this.count;
this.count = this.Trim(this.root, depth - 1);
if (prevCount != this.count) {
this.version++;
}
}
}
private int Trim(SplayTreeNode node, int depth) {
if (depth == 0) {
node.LeftChild = null;
node.RightChild = null;
return 1;
} else {
int count = 1;
if (node.LeftChild != null) {
count += Trim(node.LeftChild, depth - 1);
}
if (node.RightChild != null) {
count += Trim(node.RightChild, depth - 1);
}
return count;
}
}
public ICollection<TKey> Keys {
get { return new TiedList<TKey>(this, this.version, this.AsList(node => node.Key)); }
}
public ICollection<TValue> Values {
get { return new TiedList<TValue>(this, this.version, this.AsList(node => node.Value)); }
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex) {
this.AsList(node => new KeyValuePair<TKey, TValue>(node.Key, node.Value)).CopyTo(array, arrayIndex);
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() {
return new TiedList<KeyValuePair<TKey, TValue>>(this, this.version, this.AsList(node => new KeyValuePair<TKey, TValue>(node.Key, node.Value))).GetEnumerator();
}
private IList<TEnumerator> AsList<TEnumerator>(Func<SplayTreeNode, TEnumerator> selector) {
if (this.root == null) {
return new TEnumerator[0];
}
var result = new List<TEnumerator>(this.count);
PopulateList(this.root, result, selector);
return result;
}
private void PopulateList<TEnumerator>(SplayTreeNode node, List<TEnumerator> list, Func<SplayTreeNode, TEnumerator> selector) {
if (node.LeftChild != null) PopulateList(node.LeftChild, list, selector);
list.Add(selector(node));
if (node.RightChild != null) PopulateList(node.RightChild, list, selector);
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return this.GetEnumerator();
}
private sealed class SplayTreeNode {
public readonly TKey Key;
public TValue Value;
public SplayTreeNode LeftChild;
public SplayTreeNode RightChild;
public SplayTreeNode(TKey key, TValue value) {
this.Key = key;
this.Value = value;
}
}
private sealed class TiedList<T> : IList<T> {
private readonly SplayTree<TKey, TValue> tree;
private readonly int version;
private readonly IList<T> backingList;
public TiedList(SplayTree<TKey, TValue> tree, int version, IList<T> backingList) {
if (tree == null) {
throw new ArgumentNullException("tree");
}
if (backingList == null) {
throw new ArgumentNullException("backingList");
}
this.tree = tree;
this.version = version;
this.backingList = backingList;
}
public int IndexOf(T item) {
if (this.tree.version != this.version) throw new InvalidOperationException("The collection has been modified.");
return this.backingList.IndexOf(item);
}
public void Insert(int index, T item) {
throw new NotSupportedException();
}
public void RemoveAt(int index) {
throw new NotSupportedException();
}
public T this[int index] {
get {
if (this.tree.version != this.version) throw new InvalidOperationException("The collection has been modified.");
return this.backingList[index];
}
set {
throw new NotSupportedException();
}
}
public void Add(T item) {
throw new NotSupportedException();
}
public void Clear() {
throw new NotSupportedException();
}
public bool Contains(T item) {
if (this.tree.version != this.version) throw new InvalidOperationException("The collection has been modified.");
return this.backingList.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex) {
if (this.tree.version != this.version) throw new InvalidOperationException("The collection has been modified.");
this.backingList.CopyTo(array, arrayIndex);
}
public int Count {
get { return this.tree.count; }
}
public bool IsReadOnly {
get { return true; }
}
public bool Remove(T item) {
throw new NotSupportedException();
}
public IEnumerator<T> GetEnumerator() {
if (this.tree.version != this.version) throw new InvalidOperationException("The collection has been modified.");
foreach (var item in this.backingList) {
yield return item;
if (this.tree.version != this.version) throw new InvalidOperationException("The collection has been modified.");
}
}
IEnumerator IEnumerable.GetEnumerator() {
return this.GetEnumerator();
}
}
}
}

12
Runtime/widgets/sliver.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {
public abstract class SliverChildDelegate {

}
Dictionary<int, Widget> _childWidgets = new Dictionary<int, Widget>();
SortedDictionary<int, Element> _childElements = new SortedDictionary<int, Element>();
SplayTree<int, Element> _childElements = new SplayTree<int, Element>();
RenderBox _currentBeforeChild;
protected override void performRebuild() {

int lastIndex = 0;
if (!this._childElements.isEmpty()) {
firstIndex = this._childElements.Keys.First();
lastIndex = this._childElements.Keys.Last();
firstIndex = this._childElements.First().Key;
lastIndex = this._childElements.Last().Key;
if (this._didUnderflow) {
lastIndex += 1;
}

public void didFinishLayout() {
D.assert(this.debugAssertChildListLocked());
int firstIndex = this._childElements.Keys.FirstOrDefault();
int lastIndex = this._childElements.Keys.LastOrDefault();
int firstIndex = this._childElements.FirstOrDefault().Key;
int lastIndex = this._childElements.LastOrDefault().Key;
this.widget.del.didFinishLayout(firstIndex, lastIndex);
}

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