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// Window_computePlatformResolvedLocale not implement yet, TODO _computePlatformResolvedLocale
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List<string> _computePlatformResolvedLocale(List<string> supportedLocalesData) { |
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return Window_computePlatformResolvedLocale(supportedLocalesData)?? new List<string>(); |
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Window_computePlatformResolvedLocale(supportedLocalesData); |
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return new List<string>(); |
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} |
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/// A callback that is invoked whenever [locale] changes value.
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static extern void Window_render(IntPtr ptr, IntPtr scene); |
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[DllImport(NativeBindings.dllName)] |
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static extern List<string> Window_computePlatformResolvedLocale(List<string> supportedLocalesData); |
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static extern void Window_computePlatformResolvedLocale(List<string> supportedLocalesData); |
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[MonoPInvokeCallback(typeof(Window_sendPlatformMessageCallback))] |
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static unsafe void _sendPlatformMessageCallback(IntPtr callbackHandle, byte* data, int dataLength) { |
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