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} |
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public static bool isSingleCharEmoji(int c) { |
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return (0x2100 <= c && c < 0x3300) || isEmptyEmoji(c); |
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return isSingleCharNonEmptyEmoji(c) || isEmptyEmoji(c); |
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return 0x2100 <= c && c < 0x3300; |
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return emojiLookupTable.ContainsKey(c); |
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} |
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public static bool isEmptyEmoji(int c) { |
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start = i; |
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} |
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} |
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currentEmoji = true; |
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} |
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else { |
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if (currentEmoji != false) { |
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