void Input_OnEnable() {
#if !UNITY_EDITOR && (UNITY_IOS || UNITY_ANDROID)
UnityEngine.UIWidgets.InitUIWidgets.init();
UnityEngine.UIWidgets.InitUIWidgets.Init();
UnityEngine.UIWidgets.RawTouchEvent += ProcessRawTouch;
#endif
_inputMode = Input.mousePresent ? UIWidgetsInputMode.Mouse : UIWidgetsInputMode.Touch;