}
void _drawTextBlob(TextBlob textBlob, Offset offset, Paint paint) {
D.assert(textBlob != null);
D.assert(offset != null);
D.assert(paint != null);
namespace Unity.UIWidgets.ui {
public class TextBlob {
public struct TextBlob {
internal TextBlob(string text, int textOffset, int textSize, Vector2d[] positions, Rect bounds,
TextStyle style) {
this.instanceId = ++_nextInstanceId;