get { return this._displayMetrics.viewInsets; }
}
protected override void OnDisable() {
D.assert(this._windowAdapter != null);
this._windowAdapter.OnDisable();
this._windowAdapter = null;
base.OnDisable();
protected virtual Widget createWidget() {
return null;
foreach (var subLayer in layer.layers) {
cmdBuf.ReleaseTemporaryRT(subLayer.rtID);
if (layer.rtID == 0) {
// this is necessary for webgl2. not sure why... just to be safe to disable the scissor.
cmdBuf.DisableScissorRect();
void _clearLayer(RenderLayer layer) {