siyao
4 年前
当前提交
7702acd0
共有 3 个文件被更改,包括 44 次插入 和 202 次删除
-
111com.unity.uiwidgets/Runtime/widgets/LottiePainter.cs
-
132com.unity.uiwidgets/Runtime/rendering/lottie.cs
-
3com.unity.uiwidgets/Runtime/rendering/lottie.cs.meta
|
|||
using System; |
|||
using Unity.UIWidgets.animation; |
|||
using Unity.UIWidgets.async; |
|||
using Unity.UIWidgets.rendering; |
|||
using Canvas = Unity.UIWidgets.ui.Canvas; |
|||
public int _round = 0; |
|||
public float _duration = 0; |
|||
public Lottie(string path, float frame) { |
|||
public Lottie(string path, float frame = 0, int round = -1) { |
|||
_frame = frame; |
|||
_duration = _skottie.duration(); |
|||
_round = round; |
|||
_frame = frame * _duration; |
|||
return new LottieState(); |
|||
return new LottieState(_frame, _round); |
|||
public override Widget build(BuildContext context) { |
|||
return new LottieRenderObjectWidget(widget._skottie, widget._frame); |
|||
} |
|||
} |
|||
|
|||
public class LottieRenderObjectWidget : LeafRenderObjectWidget { |
|||
Skottie _anime; |
|||
float _frame; |
|||
float _duration; |
|||
|
|||
public override void updateRenderObject(BuildContext context, RenderObject renderObject) { |
|||
base.updateRenderObject(context, renderObject); |
|||
var a = (RenderLottie) renderObject; |
|||
a.frame = _frame*_duration; |
|||
} |
|||
float _frame = 0; |
|||
int _round = 0; |
|||
public LottieRenderObjectWidget(Skottie anime, float frame) { |
|||
_anime = anime; |
|||
public LottieState(float frame, int round) { |
|||
_duration = anime.duration(); |
|||
_round = round; |
|||
public override RenderObject createRenderObject(BuildContext context) { |
|||
return new RenderLottie(_anime, 100, 100, frame: _frame); |
|||
public override Widget build(BuildContext context) { |
|||
if (_round != 0) { |
|||
WidgetsBinding.instance.addPostFrameCallback((_) => { |
|||
setState(() => { |
|||
_frame += 0.01f; |
|||
if (_frame > widget._duration) { |
|||
_frame = 0; |
|||
if (_round > 0) { |
|||
_round--; |
|||
} |
|||
} |
|||
}); |
|||
}); |
|||
} |
|||
|
|||
return new CustomPaint( |
|||
size: Size.infinite, |
|||
painter: new LottiePainter( |
|||
skottie: widget._skottie, |
|||
frame: _frame |
|||
) |
|||
); |
|||
public class AnimatedLottie : ImplicitlyAnimatedWidget { |
|||
public class LottiePainter : AbstractCustomPainter { |
|||
public float _frame = 0; |
|||
|
|||
public AnimatedLottie( |
|||
string path, |
|||
Key key = null, |
|||
Curve curve = null, |
|||
TimeSpan? duration = null, |
|||
float frame = 0 |
|||
) :base(key: key, curve: curve, duration: duration){ |
|||
_skottie = new Skottie(Path.Combine(Application.streamingAssetsPath, path)); |
|||
_frame = frame; |
|||
} |
|||
float _frame = 0; |
|||
AnimatedLottie( |
|||
Skottie skottie, |
|||
Key key = null, |
|||
Curve curve = null, |
|||
TimeSpan? duration = null, |
|||
float frame = 0 |
|||
) :base(key: key, curve: curve, duration: duration){ |
|||
public LottiePainter(Skottie skottie, float frame) { |
|||
public static AnimatedLottie file(string path, Key key = null, Curve curve = null, TimeSpan? duration = null, |
|||
float frame = 0) { |
|||
var skottie = new Skottie(Path.Combine(Application.streamingAssetsPath, path)); |
|||
duration = duration ?? TimeSpan.FromSeconds(skottie.duration()); |
|||
return new AnimatedLottie(skottie, key, curve, duration, frame); |
|||
public override void paint(Canvas canvas, Size size) { |
|||
_skottie.paint(canvas, Offset.zero, size.width, size.height, _frame); |
|||
public override State createState() { |
|||
return new _AnimatedLottieState(); |
|||
} |
|||
} |
|||
|
|||
class _AnimatedLottieState : AnimatedWidgetBaseState<AnimatedLottie> { |
|||
FloatTween frame; |
|||
|
|||
protected override void forEachTween(TweenVisitor visitor) { |
|||
frame = (FloatTween) visitor.visit(this, frame, widget._frame, |
|||
(value) => new FloatTween(begin: value, value)); |
|||
} |
|||
|
|||
public override Widget build(BuildContext context) { |
|||
return new LottieRenderObjectWidget(widget._skottie, frame.lerp(animation.value)); |
|||
public override bool shouldRepaint(CustomPainter oldDelegate) { |
|||
if (oldDelegate is LottiePainter oldLottiePainter) { |
|||
return _frame != oldLottiePainter._frame; |
|||
} |
|||
return true; |
|||
} |
|||
} |
|||
} |
|
|||
using Unity.UIWidgets.foundation; |
|||
using Unity.UIWidgets.ui; |
|||
|
|||
namespace Unity.UIWidgets.rendering { |
|||
public class RenderLottie : RenderBox { |
|||
public RenderLottie( |
|||
Skottie skottie, |
|||
float? width = null, |
|||
float? height = null, |
|||
float scale = 1.0f, |
|||
float frame = 0 |
|||
) { |
|||
_width = width; |
|||
_height = height; |
|||
_scale = scale; |
|||
_skottie = skottie; |
|||
_frame = frame; |
|||
_duration = skottie.duration(); |
|||
} |
|||
|
|||
Skottie _skottie; |
|||
float _frame = 0; |
|||
float _duration = 0; |
|||
|
|||
public float frame { |
|||
get { return _frame; } |
|||
set { |
|||
while (value > _duration) { |
|||
value -= _duration; |
|||
} |
|||
if (value == _frame) { |
|||
return; |
|||
} |
|||
|
|||
_frame = value; |
|||
markNeedsLayout(); |
|||
} |
|||
} |
|||
|
|||
float? _width; |
|||
|
|||
public float? width { |
|||
get { return _width; } |
|||
set { |
|||
if (value == _width) { |
|||
return; |
|||
} |
|||
|
|||
_width = value; |
|||
markNeedsLayout(); |
|||
} |
|||
} |
|||
|
|||
float? _height; |
|||
|
|||
public float? height { |
|||
get { return _height; } |
|||
set { |
|||
if (value == _height) { |
|||
return; |
|||
} |
|||
|
|||
_height = value; |
|||
markNeedsLayout(); |
|||
} |
|||
} |
|||
|
|||
|
|||
float _scale; |
|||
|
|||
public float scale { |
|||
get { return _scale; } |
|||
set { |
|||
if (value == _scale) { |
|||
return; |
|||
} |
|||
|
|||
_scale = value; |
|||
markNeedsLayout(); |
|||
} |
|||
} |
|||
|
|||
Size _sizeForConstraints(BoxConstraints constraints) { |
|||
constraints = BoxConstraints.tightFor( |
|||
_width, |
|||
_height |
|||
).enforce(constraints); |
|||
|
|||
return constraints.smallest; |
|||
} |
|||
|
|||
protected internal override float computeMinIntrinsicWidth(float height) { |
|||
D.assert(height >= 0.0); |
|||
if (_width == null && _height == null) { |
|||
return 0.0f; |
|||
} |
|||
|
|||
return _sizeForConstraints(BoxConstraints.tightForFinite(height: height)).width; |
|||
} |
|||
|
|||
protected internal override float computeMaxIntrinsicWidth(float height) { |
|||
D.assert(height >= 0.0); |
|||
return _sizeForConstraints(BoxConstraints.tightForFinite(height: height)).width; |
|||
} |
|||
|
|||
protected internal override float computeMinIntrinsicHeight(float width) { |
|||
D.assert(width >= 0.0); |
|||
if (_width == null && _height == null) { |
|||
return 0.0f; |
|||
} |
|||
|
|||
return _sizeForConstraints(BoxConstraints.tightForFinite(width: width)).height; |
|||
} |
|||
|
|||
protected internal override float computeMaxIntrinsicHeight(float width) { |
|||
D.assert(width >= 0.0); |
|||
return _sizeForConstraints(BoxConstraints.tightForFinite(width: width)).height; |
|||
} |
|||
|
|||
protected override bool hitTestSelf(Offset position) { |
|||
return true; |
|||
} |
|||
|
|||
protected override void performLayout() { |
|||
size = _sizeForConstraints(constraints); |
|||
} |
|||
|
|||
public override void paint(PaintingContext context, Offset offset) { |
|||
_skottie.paint(context.canvas, offset, _width ?? 0, _height ?? 0, _frame); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: d638e264913843d89da562fca3c33484 |
|||
timeCreated: 1605844378 |
撰写
预览
正在加载...
取消
保存
Reference in new issue