using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.plugins.raycast {
namespace Unity.UIWidgets.engine.raycast {
public class RaycastableRect {
bool _isDirty = true;
using Unity.UIWidgets.widgets;
class RaycastableBox : SingleChildRenderObjectWidget {
public RaycastableBox(
Key key = null,
using Unity.UIWidgets.engine;
[RequireComponent(typeof(RectTransform))]
public class UIWidgetsRaycastablePanel : UIWidgetsPanel, ICanvasRaycastFilter {
int windowHashCode;
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