浏览代码

fix

/siyaoH-1.17-PlatformMessage
siyao 4 年前
当前提交
64bb0b92
共有 35 个文件被更改,包括 44 次插入5 次删除
  1. 6
      com.unity.uiwidgets/Runtime/material/arc.cs
  2. 2
      com.unity.uiwidgets/Runtime/material/bottom_sheet.cs
  3. 3
      com.unity.uiwidgets/Runtime/material/checkbox.cs
  4. 1
      com.unity.uiwidgets/Runtime/material/chip.cs
  5. 1
      com.unity.uiwidgets/Runtime/material/chip_theme.cs
  6. 1
      com.unity.uiwidgets/Runtime/material/color_scheme.cs
  7. 1
      com.unity.uiwidgets/Runtime/material/dialog.cs
  8. 1
      com.unity.uiwidgets/Runtime/material/drawer.cs
  9. 1
      com.unity.uiwidgets/Runtime/material/drawer_header.cs
  10. 1
      com.unity.uiwidgets/Runtime/material/dropdown.cs
  11. 1
      com.unity.uiwidgets/Runtime/material/expand_icon.cs
  12. 1
      com.unity.uiwidgets/Runtime/material/expansion_tile.cs
  13. 3
      com.unity.uiwidgets/Runtime/material/ink_well.cs
  14. 1
      com.unity.uiwidgets/Runtime/material/input_decorator.cs
  15. 2
      com.unity.uiwidgets/Runtime/material/list_tile.cs
  16. 1
      com.unity.uiwidgets/Runtime/material/material.cs
  17. 1
      com.unity.uiwidgets/Runtime/material/outline_button.cs
  18. 1
      com.unity.uiwidgets/Runtime/material/page_transitions_theme.cs
  19. 1
      com.unity.uiwidgets/Runtime/material/popup_menu.cs
  20. 2
      com.unity.uiwidgets/Runtime/material/radio.cs
  21. 1
      com.unity.uiwidgets/Runtime/material/refresh_indicator.cs
  22. 1
      com.unity.uiwidgets/Runtime/material/reorderable_list.cs
  23. 1
      com.unity.uiwidgets/Runtime/material/search.cs
  24. 2
      com.unity.uiwidgets/Runtime/material/slider.cs
  25. 1
      com.unity.uiwidgets/Runtime/material/snack_bar.cs
  26. 1
      com.unity.uiwidgets/Runtime/material/stepper.cs
  27. 2
      com.unity.uiwidgets/Runtime/material/switch.cs
  28. 1
      com.unity.uiwidgets/Runtime/material/tab_controller.cs
  29. 1
      com.unity.uiwidgets/Runtime/material/tab_indicator.cs
  30. 1
      com.unity.uiwidgets/Runtime/material/tabs.cs
  31. 1
      com.unity.uiwidgets/Runtime/material/text_field.cs
  32. 1
      com.unity.uiwidgets/Runtime/material/theme_data.cs
  33. 1
      com.unity.uiwidgets/Runtime/material/timer.cs
  34. 1
      com.unity.uiwidgets/Runtime/material/toggleable.cs
  35. 1
      com.unity.uiwidgets/Runtime/material/tooltip.cs

6
com.unity.uiwidgets/Runtime/material/arc.cs


}
public override string ToString() {
return GetType() + "(" + begin + "->" + end + "); center=" + center +
return foundation_.objectRuntimeType(this, "MaterialRectArcTween") + "(" + begin + "->" + end + "); center=" + center +
", radius=" + radius + ", beginAngle=" + beginAngle + ", endAngle=" + endAngle;
}
}

}
public override string ToString() {
return GetType() + "(" + begin + "->" + end + ")";
return foundation_.objectRuntimeType(this, "MaterialRectArcTween") + "(" + begin + "->" + end + ")";
}
}

}
public override string ToString() {
return GetType() + "(" + begin + "->" + end + "); centerArc=" + centerArc;
return foundation_.objectRuntimeType(this, "MaterialRectCenterArcTween") + "(" + begin + "->" + end + "); centerArc=" + centerArc;
}
}
}

2
com.unity.uiwidgets/Runtime/material/bottom_sheet.cs


using System;
using RSG;
using uiwidgets;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

3
com.unity.uiwidgets/Runtime/material/checkbox.cs


using System;
using uiwidgets;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

1
com.unity.uiwidgets/Runtime/material/chip.cs


using System;
using System.Collections.Generic;
using RSG.Promises;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

1
com.unity.uiwidgets/Runtime/material/chip_theme.cs


using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.service;

1
com.unity.uiwidgets/Runtime/material/color_scheme.cs


using System;
using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.service;
using Unity.UIWidgets.ui;

1
com.unity.uiwidgets/Runtime/material/dialog.cs


using System;
using System.Collections.Generic;
using RSG;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;

1
com.unity.uiwidgets/Runtime/material/drawer.cs


using System;
using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

1
com.unity.uiwidgets/Runtime/material/drawer_header.cs


using System;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;

1
com.unity.uiwidgets/Runtime/material/dropdown.cs


using System.Collections.Generic;
using System.Linq;
using RSG;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

1
com.unity.uiwidgets/Runtime/material/expand_icon.cs


using System;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;

1
com.unity.uiwidgets/Runtime/material/expansion_tile.cs


using System;
using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;

3
com.unity.uiwidgets/Runtime/material/ink_well.cs


using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;

onTap: enabled ? (GestureTapCallback) (() => _handleTap(context)) : null,
onTapCancel: enabled ? (GestureTapCancelCallback) _handleTapCancel : null,
onDoubleTap: widget.onDoubleTap != null
? (GestureDoubleTapCallback) (details => _handleDoubleTap())
? (GestureDoubleTapCallback) (() => _handleDoubleTap())
: null,
onLongPress: widget.onLongPress != null
? (GestureLongPressCallback) (() => _handleLongPress(context))

1
com.unity.uiwidgets/Runtime/material/input_decorator.cs


using System;
using System.Collections.Generic;
using RSG.Promises;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

2
com.unity.uiwidgets/Runtime/material/list_tile.cs


using System.Collections.Generic;
using System.Linq;
using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;

using Unity.UIWidgets.widgets;
using UnityEngine;
using Brightness = Unity.UIWidgets.service.Brightness;
using Color = Unity.UIWidgets.ui.Color;
using TextStyle = Unity.UIWidgets.painting.TextStyle;

1
com.unity.uiwidgets/Runtime/material/material.cs


using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using TextStyle = Unity.UIWidgets.painting.TextStyle;

1
com.unity.uiwidgets/Runtime/material/outline_button.cs


using System;
using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;

1
com.unity.uiwidgets/Runtime/material/page_transitions_theme.cs


using System;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;

1
com.unity.uiwidgets/Runtime/material/popup_menu.cs


using System;
using System.Collections.Generic;
using RSG;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

2
com.unity.uiwidgets/Runtime/material/radio.cs


using System;
using uiwidgets;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

1
com.unity.uiwidgets/Runtime/material/refresh_indicator.cs


using System;
using System.Collections.Generic;
using RSG;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;

1
com.unity.uiwidgets/Runtime/material/reorderable_list.cs


using System;
using System.Collections.Generic;
using System.Linq;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

1
com.unity.uiwidgets/Runtime/material/search.cs


using System;
using System.Collections.Generic;
using RSG;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.service;

2
com.unity.uiwidgets/Runtime/material/slider.cs


using System;
using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;

using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

1
com.unity.uiwidgets/Runtime/material/snack_bar.cs


using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.service;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

1
com.unity.uiwidgets/Runtime/material/stepper.cs


using System.Collections.Generic;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

2
com.unity.uiwidgets/Runtime/material/switch.cs


using uiwidgets;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.service;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

1
com.unity.uiwidgets/Runtime/material/tab_controller.cs


using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.widgets;
namespace Unity.UIWidgets.material {

1
com.unity.uiwidgets/Runtime/material/tab_indicator.cs


using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;

1
com.unity.uiwidgets/Runtime/material/tabs.cs


using System.Collections.Generic;
using RSG;
using uiwidgets;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;

1
com.unity.uiwidgets/Runtime/material/text_field.cs


using System.Collections.Generic;
using System.Text;
using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;

1
com.unity.uiwidgets/Runtime/material/theme_data.cs


using System;
using System.Collections.Generic;
using System.Linq;
using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.service;
using Unity.UIWidgets.widgets;

1
com.unity.uiwidgets/Runtime/material/timer.cs


using System;
using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.widgets;

1
com.unity.uiwidgets/Runtime/material/toggleable.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.material {

1
com.unity.uiwidgets/Runtime/material/tooltip.cs


using Unity.UIWidgets.service;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using Brightness = Unity.UIWidgets.service.Brightness;
namespace Unity.UIWidgets.material {
static class TooltipUtils {

正在加载...
取消
保存