background: background ?? (backgroundColor != null
? backgroundPaint : null
),
shadows: shadows.Cast<Shadow>().ToList()
shadows: shadows?.Cast<Shadow>().ToList()
// fontFeatures: fontFeatures,
);
}
UIWIDGETS_API(void)
SceneBuilder_addRetained(SceneBuilder* ptr, EngineLayer* retainedLayer) {
ptr->addRetained(static_cast<fml::RefPtr<EngineLayer>>(retainedLayer));
SceneBuilder_pop(SceneBuilder* ptr) { ptr->pop(); }
UIWIDGETS_API(Scene*) SceneBuilder_build(SceneBuilder* ptr) {