}
var points = TessellationGenerator.tessellateBezier(x1, y1, x2, y2, x3, y3, x4, y4, this._tessTol);
D.assert(points.Count > 0);
Debug.Log(points.Count + $"{x1} {y1} {x2} {y2} {x3} {y3} {x4} {y4}");
points[points.Count - 1].flags = flags;
foreach (var point in points) {