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paintExtent: paintExtent, |
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layoutExtent: Mathf.Min(mainAxisPaddingPaintExtent + childLayoutGeometry.layoutExtent, paintExtent), |
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cacheExtent: Mathf.Min(mainAxisPaddingCacheExtent + childLayoutGeometry.cacheExtent, constraints.remainingCacheExtent), |
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maxPaintExtent: mainAxisPadding ?? 0.0f + childLayoutGeometry.maxPaintExtent, |
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maxPaintExtent: (mainAxisPadding ?? 0.0f) + childLayoutGeometry.maxPaintExtent, |
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hitTestExtent: Mathf.Max( |
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mainAxisPaddingPaintExtent + childLayoutGeometry.paintExtent, |
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beforePaddingPaintExtent + childLayoutGeometry.hitTestExtent |
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