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fix text rendering issue + update readme

/siyaoH-1.17-PlatformMessage
xingweizhu 4 年前
当前提交
24c8c7cc
共有 2 个文件被更改,包括 9 次插入0 次删除
  1. 1
      engine/README.md
  2. 8
      engine/src/shell/platform/unity/unity_surface_manager.cc

1
engine/README.md


Update out/Debug/args.gn with the following content:
```
clang_win = "C:\Program Files\LLVM"
win_vc = "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC"
cc = "clang"
cxx = "clang++"
is_debug = true

8
engine/src/shell/platform/unity/unity_surface_manager.cc


image_texture->Release();
GLint old_texture_binding_2d;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding_2d);
FML_DCHECK(fbo_texture_ == 0);
glGenTextures(1, &fbo_texture_);
glBindTexture(GL_TEXTURE_2D, fbo_texture_);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, fbo_egl_image_);
glBindTexture(GL_TEXTURE_2D, old_texture_binding_2d);
GLint old_framebuffer_binding;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_framebuffer_binding);
FML_DCHECK(fbo_ == 0);
glGenFramebuffers(1, &fbo_);

FML_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
GL_FRAMEBUFFER_COMPLETE);
glBindFramebuffer(GL_FRAMEBUFFER, old_framebuffer_binding);
return fbo_;
}

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