using System;
using System.Collections.Generic;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.ui;
return this.child.getMinIntrinsicWidth(height);
}
return 0.0;
return 0.0f;
protected override float computeMaxIntrinsicWidth(float height) {
protected override float computeMinIntrinsicHeight(float width) {
protected override float computeMaxIntrinsicHeight(float width) {
protected override float? computeDistanceToActualBaseline(TextBaseline baseline) {