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using Unity.UIWidgets.rendering; |
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using Unity.UIWidgets.scheduler; |
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using Unity.UIWidgets.services; |
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using UnityEngine; |
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using SchedulerBinding = Unity.UIWidgets.scheduler.SchedulerBinding; |
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using SchedulerPhase = Unity.UIWidgets.scheduler.SchedulerPhase; |
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{"name", settings.name} |
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}; |
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if (settings.arguments != null) { |
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settingsJsonable["arguments"] = JSONMessageCodec.instance.toJson( |
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settings.arguments); |
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settingsJsonable["arguments"] = JsonUtility.ToJson(settings.arguments); |
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} |
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routeJsonable["settings"] = settingsJsonable; |
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