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Yuncong Zhang 6 年前
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1fd0615f
共有 1 个文件被更改,包括 46 次插入5 次删除
  1. 51
      Runtime/animation/animation_controller.cs

51
Runtime/animation/animation_controller.cs


return true;
});
D.assert(
this._ticker != null,
"AnimationController.forward() called after AnimationController.dispose()\n" +
"AnimationController methods should not be used after calling dispose."
);
this._direction = _AnimationDirection.forward;
if (from != null) {
this.setValue(from.Value);

return true;
});
D.assert(
this._ticker != null,
"AnimationController.reverse() called after AnimationController.dispose()\n" +
"AnimationController methods should not be used after calling dispose."
);
this._direction = _AnimationDirection.reverse;
if (from != null) {
this.setValue(from.Value);

}
public TickerFuture animateTo(float target, TimeSpan? duration = null, Curve curve = null) {
D.assert(
this._ticker != null,
"AnimationController.animateTo() called after AnimationController.dispose()\n" +
"AnimationController methods should not be used after calling dispose."
);
}
TickerFuture animateBack(float target, TimeSpan? duration, Curve curve = null) {
D.assert(
this._ticker != null,
"AnimationController.animateBack() called after AnimationController.dispose()\n" +
"AnimationController methods should not be used after calling dispose."
);
curve = curve ?? Curves.linear;
this._direction = _AnimationDirection.reverse;
return this._animateToInternal(target, duration, curve);
}
TickerFuture _animateToInternal(float target, TimeSpan? duration = null, Curve curve = null) {

new _InterpolationSimulation(this._value, target, simulationDuration.Value, curve));
}
public TickerFuture repeat(float? min = null, float? max = null, TimeSpan? period = null) {
public TickerFuture repeat(float? min = null, float? max = null, bool reverse = false, TimeSpan? period = null) {
min = min ?? this.lowerBound;
max = max ?? this.upperBound;
period = period ?? this.duration;

return true;
});
return this.animateWith(new _RepeatingSimulation(min.Value, max.Value, period.Value));
D.assert(max >= min);
D.assert(max <= this.upperBound && min >= this.lowerBound);
D.assert(reverse != null);
return this.animateWith(new _RepeatingSimulation(this._value, min.Value, max.Value, reverse, period.Value));
}
public TickerFuture fling(float velocity = 1.0f) {

}
class _RepeatingSimulation : Simulation {
internal _RepeatingSimulation(float min, float max, TimeSpan period) {
internal _RepeatingSimulation(float initialValue, float min, float max, bool reverse, TimeSpan period) {
this._initialT = (max == min) ? 0.0f : (initialValue / (max - min)) * (period.Ticks / TimeSpan.TicksPerSecond);
D.assert(this._initialT >= 0.0f);
readonly bool _reverse;
readonly float _initialT;
float t = (timeInSeconds / this._periodInSeconds) % 1.0f;
return MathUtils.lerpFloat(this._min, this._max, t);
float totalTimeInSeconds = timeInSeconds + this._initialT;
float t = (totalTimeInSeconds / this._periodInSeconds) % 1.0f;
bool _isPlayingReverse = ((int)(totalTimeInSeconds / this._periodInSeconds)) % 2 == 1;
if (this._reverse && _isPlayingReverse) {
return MathUtils.lerpFloat(this._max, this._min, t);
} else {
return MathUtils.lerpFloat(this._min, this._max, t);
}
}
public override float dx(float timeInSeconds) {

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