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readonly float _v; |
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static float _dragFor(float startPosition, float endPosition, float startVelocity, float endVelocity) { |
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return Mathf.Pow( Mathf.Epsilon, (startVelocity - endVelocity) / (startPosition - endPosition)); |
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return Mathf.Pow(Mathf.Epsilon, (startVelocity - endVelocity) / (startPosition - endPosition)); |
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} |
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public override float x(float time) { |
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