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xingweizhu 4 年前
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README-ZH.md


# UIWidgets
# UIWidgets 2.0 (preview)
## 介绍

UIWidgets主要来自[Flutter](https://github.com/flutter/flutter)。但UIWidgets通过使用强大的Unity引擎为开发人员提供了许多新功能,显著地改进他们开发的应用性能和工作流程。
UIWidgets 2.0是UIWidgets的最新版本,它主要着力于UI绘制相关的整体性能优化。经测试,UIWidgets 2.0在iPhone 6等部分机型上的帧率相对1.0版本可以取得10%左右的提升。如果因为各种原因您还需要使用UIWidgets 1.0,请在Releases中下载对应的包或者使用uiwidgets_1.0分支。
#### 效率
通过使用最新的Unity渲染SDK,UIWidgets应用可以非常快速地运行并且大多数时间保持大于60fps的速度。

```
在unity的PackageManager中,选择添加添加local file。选中```/com.unity.uiwidgets```下的```package.json```。
对于windows,请用在```com.unity.uiwidgets/Runtime/Plugins/x86_64```下的 ```libEGL.dll, libGLESv2.dll```替换编辑器中中相应文件
对于windows,请用在```com.unity.uiwidgets/Runtime/Plugins/x86_64```下的 ```libEGL.dll, libGLESv2.dll```替换编辑器中相应文件
#### 运行环境
UIWidgets目前暂时只支持MacOS(Metal),iOS(Metal),Android(Armv7,OpenGLes)以及 Windows(Direct3D11)。我们后续会针对更广泛的运行环境进行适配,敬请期待。
## 入门指南

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README.md


# UIWidgets
# UIWidgets 2.0 (preview)
[中文](README-ZH.md)

UIWidgets is mainly derived from [Flutter](https://github.com/flutter/flutter). However, taking advantage of
the powerful Unity Engine, it offers developers many new features to improve their Apps
as well as the develop workflow significantly.
As the latest version, UIWidgets 2.0 aims to optmize the overall performance of the package. Specifically, a performance gain around 10% is observed on mobile devices like iPhone 6 after upgrading to UIWidgets 2.0. However, if you still want to use the original UIWidgets 1.0, please download the archived packages from Releases or switch your working branch to uiwidgets_1.0.
#### Efficiency
Using the latest Unity rendering SDKs, a UIWidgets App can run very fast and keep >60fps in most times.

In PackageManger of unity, select add local file. select ```package.json``` under ```/com.unity.uiwidgets```
for windows, please replace ```libEGL.dll, libGLESv2.dll``` in Editor from ones in ```com.unity.uiwidgets/Runtime/Plugins/x86_64``
#### Runtime Environment
Currently UIWidgets only support MacOS(Metal), iOS(Metal), Android(Armv7, OpenGLes) and Windows(Direct3D11). More devices will be supported in the future.
## Getting Start

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