fix minor error
visualPosition = _value;
break;
}
return MathUtils.lerpFloat(_trackLeft + CupertinoThumbPainter.radius, _trackRight - CupertinoThumbPainter.radius, visualPosition);
return Mathf.Lerp(_trackLeft + CupertinoThumbPainter.radius, _trackRight - CupertinoThumbPainter.radius, visualPosition);