GitHub
5 年前
当前提交
0a3b5ff0
共有 80 个文件被更改,包括 1213 次插入 和 159 次删除
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1Runtime/editor/surface.cs
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31Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_impl.cs
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81Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shader.cs
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4Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shader_utils.cs
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5Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shadow_utils.cs
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3Runtime/ui/renderer/cmdbufferCanvas/rendering/render_cmd.cs
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4Runtime/Resources/shaders/UIWidgets_canvas_shadowBox.shader
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4Runtime/Resources/shaders/UIWidgets_canvas_shadowRBox.shader
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8Runtime/Resources/shaders.meta
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98Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_computebuffer_utils.cs
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11Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_computebuffer_utils.cs.meta
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9Runtime/Resources/shaders/UIWidgets_GUITexture.shader.meta
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9Runtime/Resources/shaders/UIWidgets_UIDefault.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas.cginc.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_convexFill.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_fill0.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_fill1.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_filter.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_shadowBox.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_shadowRBox.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_stencil.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_stroke0.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_stroke1.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_strokeAlpha.shader.meta
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9Runtime/Resources/shaders/UIWidgets_canvas_tex.shader.meta
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8Runtime/Resources/shaders/computebuffer.meta
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27Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_cb.cginc
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76Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_convexFill_cb.shader
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33Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_fill0_cb.shader
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76Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_fill1_cb.shader
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20Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_filter_cb.shader
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62Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_stencil_cb.shader
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75Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_stroke0_cb.shader
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29Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_stroke1_cb.shader
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75Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_strokeAlpha_cb.shader
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74Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_tex_cb.shader
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_cb.cginc.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_convexFill_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_fill0_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_fill1_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_filter_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_stencil_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_stroke0_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_stroke1_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_strokeAlpha_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_tex_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_shadowBox_cb.shader.meta
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9Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_shadowRBox_cb.shader.meta
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90Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_shadowBox_cb.shader
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123Runtime/Resources/shaders/computebuffer/UIWidgets_canvas_shadowRBox_cb.shader
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3Runtime/Resources/UIWidgets_GUITexture.shader.meta
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9Runtime/Resources/UIWidgets_UIDefault.shader.meta
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9Runtime/Resources/UIWidgets_canvas.cginc.meta
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9Runtime/Resources/UIWidgets_canvas_fill0.shader.meta
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9Runtime/Resources/UIWidgets_canvas_fill1.shader.meta
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9Runtime/Resources/UIWidgets_canvas_filter.shader.meta
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9Runtime/Resources/UIWidgets_canvas_stencil.shader.meta
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9Runtime/Resources/UIWidgets_canvas_stroke0.shader.meta
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9Runtime/Resources/UIWidgets_canvas_stroke1.shader.meta
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9Runtime/Resources/UIWidgets_canvas_tex.shader.meta
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9Runtime/Resources/UIWidgets_canvas_convexFill.shader.meta
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9Runtime/Resources/UIWidgets_canvas_strokeAlpha.shader.meta
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9Runtime/Resources/UIWidgets_canvas_shadowBox.shader.meta
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9Runtime/Resources/UIWidgets_canvas_shadowRBox.shader.meta
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0/Runtime/Resources/shaders/UIWidgets_GUITexture.shader
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0/Runtime/Resources/shaders/UIWidgets_UIDefault.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_fill1.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_filter.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_stencil.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_stroke1.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_convexFill.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_fill0.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_stroke0.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_tex.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_strokeAlpha.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_shadowBox.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas_shadowRBox.shader
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0/Runtime/Resources/shaders/UIWidgets_canvas.cginc
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folderAsset: yes |
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DefaultImporter: |
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using System.Collections.Generic; |
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using System.Runtime.InteropServices; |
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using UnityEngine; |
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namespace Unity.UIWidgets.ui { |
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public partial class PictureFlusher { |
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struct uiVertex |
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{ |
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public Vector2 position; |
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public Vector2 uv; |
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} |
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static ComputeBuffer _computeBuffer; |
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static List<uiVertex> _vertices; |
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static ComputeBuffer _indexBuffer; |
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static List<int> _indices; |
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static int _startVertex; |
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static int _startIndex; |
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static int _instanceNum; |
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public const int COMPUTE_BUFFER_MAX_ITEM_NUM = 1024 * 1024; // maxsize = 1M vertex/index
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static void _releaseComputeBuffer() { |
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if (!CanvasShader.supportComputeBuffer) { |
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return; |
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} |
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if (_computeBuffer == null) { |
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return; |
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} |
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if (_instanceNum != 0) { |
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return; |
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} |
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_computeBuffer.Dispose(); |
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_indexBuffer.Dispose(); |
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_vertices = null; |
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_indices = null; |
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_computeBuffer = null; |
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_indexBuffer = null; |
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} |
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void _initComputeBuffer() { |
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var stride = Marshal.SizeOf(typeof(uiVertex)); |
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var strideIndex = Marshal.SizeOf(typeof(int)); |
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_computeBuffer = new ComputeBuffer(COMPUTE_BUFFER_MAX_ITEM_NUM, stride); |
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_vertices = new List<uiVertex>(); |
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_indexBuffer = new ComputeBuffer(COMPUTE_BUFFER_MAX_ITEM_NUM, strideIndex); |
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_indices = new List<int>(); |
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} |
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void _resetComputeBuffer() { |
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if (!CanvasShader.supportComputeBuffer) return; |
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if (_computeBuffer == null) { |
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this._initComputeBuffer(); |
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} |
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_vertices.Clear(); |
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_indices.Clear(); |
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_startVertex = 0; |
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_startIndex = 0; |
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} |
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void _bindComputeBuffer() { |
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if (!CanvasShader.supportComputeBuffer) return; |
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_computeBuffer.SetData(_vertices); |
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_indexBuffer.SetData(_indices); |
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} |
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void _addMeshToComputeBuffer(List<Vector3> vertex, List<Vector2> uv, List<int> triangles) { |
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if (!CanvasShader.supportComputeBuffer) return; |
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_startVertex = _vertices.Count; |
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_startIndex = _indices.Count; |
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var hasUv = uv != null; |
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for (int i = 0; i < vertex.Count; i++) { |
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_vertices.Add(new uiVertex { |
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position = new Vector2(vertex[i].x, vertex[i].y), |
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uv = hasUv ? uv[i] : Vector2.zero |
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}); |
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} |
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foreach (var triangleId in triangles) { |
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_indices.Add(triangleId + _startVertex); |
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} |
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} |
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} |
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} |
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struct vdata |
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{ |
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float2 vertex; |
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float2 uv; |
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}; |
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StructuredBuffer<vdata> databuffer; |
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StructuredBuffer<int> indexbuffer; |
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int _startVertex; |
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v2f vert_compute (uint vertex_id: SV_VertexID) |
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{ |
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v2f o = (v2f)0; |
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vdata v = databuffer[indexbuffer[_startVertex + vertex_id]]; |
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o.ftcoord = v.uv; |
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o.fpos = v.vertex; |
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float3x3 mat = float3x3(_mat[0], _mat[1], _mat[2], _mat[3], _mat[4], _mat[5], 0, 0, 1); |
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float2 p = mul(mat, float3(v.vertex.xy, 1.0)).xy - _viewport.xy; |
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#if UNITY_UV_STARTS_AT_TOP |
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o.vertex = float4(2.0 * p.x / _viewport.z - 1.0, 2.0 * p.y / _viewport.w - 1.0, 0, 1); |
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#else |
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o.vertex = float4(2.0 * p.x / _viewport.z - 1.0, 1.0 - 2.0 * p.y / _viewport.w, 0, 1); |
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#endif |
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return o; |
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} |
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Shader "UIWidgets/canvas_convexFill_cb" |
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{ |
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Properties |
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{ |
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_SrcBlend("_SrcBlend", Int) = 1 // One |
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_DstBlend("_DstBlend", Int) = 10 // OneMinusSrcAlpha |
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_StencilComp("_StencilComp", Float) = 3 // - Equal, 8 - Always |
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} |
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SubShader |
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{ |
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ZTest Always |
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ZWrite Off |
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Blend [_SrcBlend] [_DstBlend] |
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Stencil { |
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Ref 128 |
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Comp [_StencilComp] |
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} |
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Pass { // 0, color |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_COLOR |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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Pass { // 1, linear |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_LINEAR |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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Pass { // 2, radial |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_RADIAL |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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Pass { // 3, sweep |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_SWEEP |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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Pass { // 4, image |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_IMAGE |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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} |
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} |
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Shader "UIWidgets/canvas_fill0_cb" |
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{ |
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Properties { |
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_StencilComp("_StencilComp", Float) = 3 // - Equal, 8 - Always |
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} |
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SubShader { |
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ZTest Always |
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ZWrite Off |
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Cull Off |
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ColorMask 0 |
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Stencil { |
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Ref 128 |
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CompFront [_StencilComp] |
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CompBack [_StencilComp] |
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ReadMask 128 |
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WriteMask 127 |
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PassFront IncrWrap |
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PassBack DecrWrap |
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} |
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Pass { |
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CGPROGRAM |
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#pragma require compute |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag_stencil |
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ENDCG |
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} |
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} |
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} |
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Shader "UIWidgets/canvas_fill1_cb" |
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{ |
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Properties { |
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_SrcBlend("_SrcBlend", Int) = 1 // One |
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_DstBlend("_DstBlend", Int) = 10 // OneMinusSrcAlpha |
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} |
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SubShader { |
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ZTest Always |
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ZWrite Off |
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Blend [_SrcBlend] [_DstBlend] |
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Stencil { |
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Ref 0 |
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Comp NotEqual |
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ReadMask 127 |
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WriteMask 127 |
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Pass Zero |
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} |
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Pass { // 0, color |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_COLOR |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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Pass { // 1, linear |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_LINEAR |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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Pass { // 2, radial |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_RADIAL |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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|
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Pass { // 3, sweep |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_SWEEP |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
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|
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Pass { // 4, image |
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CGPROGRAM |
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#pragma require compute |
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#define UIWIDGETS_IMAGE |
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#include "../UIWidgets_canvas.cginc" |
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#include "UIWidgets_canvas_cb.cginc" |
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#pragma vertex vert_compute |
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#pragma fragment frag |
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ENDCG |
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} |
|||
} |
|||
} |
|
|||
Shader "UIWidgets/canvas_filter_cb" |
|||
{ |
|||
Properties { |
|||
} |
|||
|
|||
SubShader { |
|||
ZTest Always |
|||
ZWrite Off |
|||
|
|||
Pass { // 0, mask filter |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_mf |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
Shader "UIWidgets/canvas_stencil_cb" |
|||
{ |
|||
Properties { |
|||
} |
|||
|
|||
SubShader { |
|||
ZTest Always |
|||
ZWrite Off |
|||
|
|||
Pass { // 0, stencil clear |
|||
ColorMask 0 |
|||
Stencil { |
|||
Ref 128 |
|||
Pass Replace |
|||
} |
|||
|
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stencil |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 1, stencil intersect 0 |
|||
Cull Off |
|||
ColorMask 0 |
|||
Stencil { |
|||
WriteMask 127 |
|||
PassFront IncrWrap |
|||
PassBack DecrWrap |
|||
} |
|||
|
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stencil |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 2, stencil intersect 1 |
|||
ColorMask 0 |
|||
Stencil { |
|||
Ref 128 |
|||
Comp Less |
|||
Pass Replace |
|||
Fail Zero |
|||
} |
|||
|
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stencil |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
Shader "UIWidgets/canvas_stroke0_cb" |
|||
{ |
|||
Properties { |
|||
_SrcBlend("_SrcBlend", Int) = 1 // One |
|||
_DstBlend("_DstBlend", Int) = 10 // OneMinusSrcAlpha |
|||
_StencilComp("_StencilComp", Float) = 3 // - Equal, 8 - Always |
|||
} |
|||
|
|||
SubShader { |
|||
ZTest Always |
|||
ZWrite Off |
|||
Blend [_SrcBlend] [_DstBlend] |
|||
|
|||
Stencil { |
|||
Ref 128 |
|||
Comp [_StencilComp] |
|||
Pass IncrSat |
|||
} |
|||
|
|||
Pass { // 0, color |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_COLOR |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 1, linear |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_LINEAR |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 2, radial |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_RADIAL |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 3, sweep |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_SWEEP |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 4, image |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_IMAGE |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
Shader "UIWidgets/canvas_stroke1_cb" |
|||
{ |
|||
Properties { |
|||
} |
|||
|
|||
SubShader { |
|||
ZTest Always |
|||
ZWrite Off |
|||
|
|||
ColorMask 0 |
|||
Stencil { |
|||
Ref 0 |
|||
Comp NotEqual |
|||
ReadMask 127 |
|||
WriteMask 127 |
|||
Pass Zero |
|||
} |
|||
|
|||
Pass { |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stencil |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
Shader "UIWidgets/canvas_strokeAlpha_cb" |
|||
{ |
|||
Properties { |
|||
_SrcBlend("_SrcBlend", Int) = 1 // One |
|||
_DstBlend("_DstBlend", Int) = 10 // OneMinusSrcAlpha |
|||
_StencilComp("_StencilComp", Float) = 3 // - Equal, 8 - Always |
|||
} |
|||
|
|||
SubShader { |
|||
ZTest Always |
|||
ZWrite Off |
|||
Blend [_SrcBlend] [_DstBlend] |
|||
|
|||
Stencil { |
|||
Ref 128 |
|||
Comp [_StencilComp] |
|||
Pass IncrSat |
|||
} |
|||
|
|||
Pass { // 0, color |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_COLOR |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stroke_alpha |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 1, linear |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_LINEAR |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stroke_alpha |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 2, radial |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_RADIAL |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stroke_alpha |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 3, sweep |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_SWEEP |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stroke_alpha |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 4, image |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_IMAGE |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_stroke_alpha |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
Shader "UIWidgets/canvas_tex_cb" |
|||
{ |
|||
Properties { |
|||
_SrcBlend("_SrcBlend", Int) = 1 // One |
|||
_DstBlend("_DstBlend", Int) = 10 // OneMinusSrcAlpha |
|||
_StencilComp("_StencilComp", Float) = 3 // - Equal, 8 - Always |
|||
} |
|||
|
|||
SubShader { |
|||
ZTest Always |
|||
ZWrite Off |
|||
Blend [_SrcBlend] [_DstBlend] |
|||
|
|||
Stencil { |
|||
Ref 128 |
|||
Comp [_StencilComp] |
|||
} |
|||
|
|||
Pass { // 0, color |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_COLOR |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_tex |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 1, linear |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_LINEAR |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_tex |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 2, radial |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_RADIAL |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_tex |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 3, sweep |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_SWEEP |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_tex |
|||
ENDCG |
|||
} |
|||
|
|||
Pass { // 4, image |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
#define UIWIDGETS_IMAGE |
|||
#include "../UIWidgets_canvas.cginc" |
|||
#include "UIWidgets_canvas_cb.cginc" |
|||
#pragma vertex vert_compute |
|||
#pragma fragment frag_tex |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
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|||
Shader "UIWidgets/ShadowBox_cb" |
|||
{ |
|||
//originally from http://madebyevan.com/shaders/fast-rounded-rectangle-shadows/ |
|||
Properties |
|||
{ |
|||
_StencilComp("_StencilComp", Float) = 8 // - Equal, 8 - Always |
|||
} |
|||
SubShader |
|||
{ |
|||
ZTest Always |
|||
ZWrite Off |
|||
Blend SrcAlpha OneMinusSrcAlpha |
|||
|
|||
Stencil { |
|||
Ref 128 |
|||
Comp [_StencilComp] |
|||
} |
|||
|
|||
Pass { |
|||
CGPROGRAM |
|||
#pragma require compute |
|||
|
|||
float4 _sb_box; |
|||
float4 _viewport; |
|||
float _sb_sigma; |
|||
float4 _sb_color; |
|||
float _mat[9]; |
|||
|
|||
struct vdata |
|||
{ |
|||
float2 vertex; |
|||
float2 uv; |
|||
}; |
|||
|
|||
StructuredBuffer<vdata> databuffer; |
|||
StructuredBuffer<int> indexbuffer; |
|||
int _startVertex; |
|||
|
|||
struct v2f |
|||
{ |
|||
float4 vertex : SV_POSITION; |
|||
float2 coord : TEXCOORD0; |
|||
}; |
|||
|
|||
float4 erf(float4 x) |
|||
{ |
|||
float4 s = sign(x); |
|||
float4 a = abs(x); |
|||
x = 1.0 + (0.278393 + (0.230389 + 0.078108 * (a * a)) * a) * a; |
|||
x = x * x; |
|||
return s - s / (x * x); |
|||
return s; |
|||
} |
|||
|
|||
float boxShadow(float2 lower, float2 upper, float2 pnt, float sigma) |
|||
{ |
|||
float4 query = float4(pnt - lower, pnt - upper); |
|||
float4 integral = 0.5 + 0.5 * erf(query * (sqrt(0.5) / sigma)); |
|||
return (integral.z - integral.x) * (integral.w - integral.y); |
|||
} |
|||
|
|||
v2f vert(uint vertex_id: SV_VertexID){ |
|||
v2f o; |
|||
vdata v = databuffer[indexbuffer[_startVertex + vertex_id]]; |
|||
float padding = 3.0 * _sb_sigma; |
|||
o.coord = lerp(_sb_box.xy - padding, _sb_box.zw + padding, v.vertex.xy); |
|||
float3x3 mat = float3x3(_mat[0], _mat[1], _mat[2], _mat[3], _mat[4], _mat[5], 0, 0, 1); |
|||
float2 p = mul(mat, float3(o.coord.xy, 1.0)).xy - _viewport.xy; |
|||
|
|||
#if UNITY_UV_STARTS_AT_TOP |
|||
o.vertex = float4(2.0 * p.x / _viewport.z - 1.0, 2.0 * p.y / _viewport.w - 1.0, 0, 1); |
|||
#else |
|||
o.vertex = float4(2.0 * p.x / _viewport.z - 1.0, 1.0 - 2.0 * p.y / _viewport.w, 0, 1); |
|||
#endif |
|||
return o; |
|||
} |
|||
|
|||
float4 frag(v2f i) : SV_TARGET { |
|||
float4 fragColor = _sb_color; |
|||
fragColor.a = fragColor.a * boxShadow(_sb_box.xy, _sb_box.zw, i.coord, _sb_sigma); |
|||
return fragColor; |
|||
} |
|||
|
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
|
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
Shader "UIWidgets/ShadowRBox_cb" |
|||
{ |
|||
//originally from http://madebyevan.com/shaders/fast-rounded-rectangle-shadows/ |
|||
Properties |
|||
{ |
|||
_StencilComp("_StencilComp", Float) = 8 // - Equal, 8 - Always |
|||
} |
|||
SubShader |
|||
{ |
|||
ZTest Always |
|||
ZWrite Off |
|||
Blend SrcAlpha OneMinusSrcAlpha |
|||
|
|||
Stencil { |
|||
Ref 128 |
|||
Comp [_StencilComp] |
|||
} |
|||
|
|||
Pass { |
|||
CGPROGRAM |
|||
|
|||
#pragma require compute |
|||
|
|||
float4 _sb_box; |
|||
float4 _viewport; |
|||
float _sb_sigma; |
|||
float4 _sb_color; |
|||
float _sb_corner; |
|||
float _mat[9]; |
|||
|
|||
struct vdata |
|||
{ |
|||
float2 vertex; |
|||
float2 uv; |
|||
}; |
|||
|
|||
StructuredBuffer<vdata> databuffer; |
|||
StructuredBuffer<int> indexbuffer; |
|||
int _startVertex; |
|||
|
|||
struct v2f |
|||
{ |
|||
float4 vertex : SV_POSITION; |
|||
float2 coord : TEXCOORD0; |
|||
}; |
|||
|
|||
float gaussian(float x, float sigma) |
|||
{ |
|||
float pi = 3.141592653589793; |
|||
return exp(-(x*x) / (2.0 * sigma * sigma)) / (sqrt(2.0 * pi) * sigma); |
|||
} |
|||
|
|||
float2 erf(float2 x) |
|||
{ |
|||
float2 s = sign(x); |
|||
float2 a = abs(x); |
|||
x = 1.0 + (0.278393 + (0.230389 + 0.078108 * (a * a)) * a) * a; |
|||
x = x * x; |
|||
return s - s / (x * x); |
|||
return s; |
|||
} |
|||
|
|||
float roundedBoxShadowX(float x, float y, float sigma, float corner, float2 halfSize) |
|||
{ |
|||
float delta = min(halfSize.y - corner - abs(y), 0.0); |
|||
float curved = halfSize.x - corner + sqrt(max(0.0, corner * corner - delta * delta)); |
|||
float2 integral = 0.5 + 0.5 * erf((x + float2(-curved, curved)) * (sqrt(0.5)/sigma)); |
|||
return integral.y - integral.x; |
|||
} |
|||
|
|||
float roundedBoxShadow(float2 lower, float2 upper, float2 pnt, float sigma, float corner) |
|||
{ |
|||
float2 center = (lower + upper) * 0.5; |
|||
float2 halfSize = (upper - lower) * 0.5; |
|||
pnt -= center; |
|||
|
|||
float low = pnt.y - halfSize.y; |
|||
float high = pnt.y + halfSize.y; |
|||
float start = clamp(-3.0 * sigma, low, high); |
|||
float end = clamp(3.0 * sigma, low, high); |
|||
|
|||
float step = (end - start) / 4.0; |
|||
float y = start + step * 0.5; |
|||
float value = 0.0; |
|||
|
|||
for(int i=0; i<4;i++) |
|||
{ |
|||
value += roundedBoxShadowX(pnt.x, pnt.y - y, sigma, corner, halfSize) * gaussian(y, sigma) * step; |
|||
y += step; |
|||
} |
|||
|
|||
return value; |
|||
} |
|||
|
|||
v2f vert(uint vertex_id: SV_VertexID){ |
|||
v2f o; |
|||
vdata v = databuffer[indexbuffer[_startVertex + vertex_id]]; |
|||
float padding = 3.0 * _sb_sigma; |
|||
o.coord = lerp(_sb_box.xy - padding, _sb_box.zw + padding, v.vertex.xy); |
|||
float3x3 mat = float3x3(_mat[0], _mat[1], _mat[2], _mat[3], _mat[4], _mat[5], 0, 0, 1); |
|||
float2 p = mul(mat, float3(o.coord.xy, 1.0)).xy - _viewport.xy; |
|||
|
|||
#if UNITY_UV_STARTS_AT_TOP |
|||
o.vertex = float4(2.0 * p.x / _viewport.z - 1.0, 2.0 * p.y / _viewport.w - 1.0, 0, 1); |
|||
#else |
|||
o.vertex = float4(2.0 * p.x / _viewport.z - 1.0, 1.0 - 2.0 * p.y / _viewport.w, 0, 1); |
|||
#endif |
|||
return o; |
|||
} |
|||
|
|||
float4 frag(v2f i) : SV_TARGET { |
|||
float4 fragColor = _sb_color; |
|||
fragColor.a = fragColor.a * roundedBoxShadow(_sb_box.xy, _sb_box.zw, i.coord, _sb_sigma, _sb_corner); |
|||
return fragColor; |
|||
} |
|||
|
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
|
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
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guid: ea02b3553b38477c85b9ca45949cc85c |
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timeCreated: 1544158153 |
|
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fileFormatVersion: 2 |
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guid: 43b4ae1d316ca415589f96e49cc0fcab |
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ShaderImporter: |
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externalObjects: {} |
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defaultTextures: [] |
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