siyao
3 年前
当前提交
098e6ee0
共有 146 个文件被更改,包括 3397 次插入 和 1254 次删除
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10README-ZH.md
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10README.md
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5Samples/UIWidgetsSamples_2019_4/Assets/Script/CountTest.cs
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13Samples/UIWidgetsSamples_2019_4/Assets/Script/ImageTest.cs
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2Samples/UIWidgetsSamples_2019_4/Assets/WidgetsSample/MobileTouchSample.cs.meta
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19com.unity.uiwidgets/Editor/UIWidgetsEditorPanel.cs
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2com.unity.uiwidgets/Editor/UIWidgetsPanelEditor.cs
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3com.unity.uiwidgets/Runtime/Plugins/Android/libUIWidgets.so.meta
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2com.unity.uiwidgets/Runtime/Plugins/osx/libUIWidgets.dylib.meta
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8com.unity.uiwidgets/Runtime/async/future.cs
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8com.unity.uiwidgets/Runtime/async/zone.cs
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2com.unity.uiwidgets/Runtime/cupertino/action_Sheet.cs
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855com.unity.uiwidgets/Runtime/cupertino/date_picker.cs
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2com.unity.uiwidgets/Runtime/cupertino/dialog.cs
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2com.unity.uiwidgets/Runtime/cupertino/route.cs
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3com.unity.uiwidgets/Runtime/engine/UIWidgetsGlobalConfiguration.cs
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89com.unity.uiwidgets/Runtime/engine/UIWidgetsPanel.cs
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21com.unity.uiwidgets/Runtime/engine/UIWidgetsPanelWrapper.cs
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10com.unity.uiwidgets/Runtime/engine/raycastable/RaycastManager.cs
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4com.unity.uiwidgets/Runtime/engine/raycastable/RaycastableContainer.cs
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20com.unity.uiwidgets/Runtime/external/SplayTree.cs
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14com.unity.uiwidgets/Runtime/foundation/assertions.cs
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9com.unity.uiwidgets/Runtime/foundation/debug.cs
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8com.unity.uiwidgets/Runtime/gestures/converter.cs
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2com.unity.uiwidgets/Runtime/material/chip.cs
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2com.unity.uiwidgets/Runtime/material/input_decorator.cs
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2com.unity.uiwidgets/Runtime/material/list_tile.cs
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1com.unity.uiwidgets/Runtime/material/slider.cs
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1com.unity.uiwidgets/Runtime/material/tooltip.cs
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12com.unity.uiwidgets/Runtime/painting/alignment.cs
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31com.unity.uiwidgets/Runtime/painting/colors.cs
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393com.unity.uiwidgets/Runtime/rendering/mouse_tracking.cs
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8com.unity.uiwidgets/Runtime/rendering/paragraph.cs
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2com.unity.uiwidgets/Runtime/rendering/tweens.cs
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1com.unity.uiwidgets/Runtime/scheduler/binding.cs
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7com.unity.uiwidgets/Runtime/services/keyboard.cs
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67com.unity.uiwidgets/Runtime/services/keyboard_key.cs
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3com.unity.uiwidgets/Runtime/ui/hooks.cs
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18com.unity.uiwidgets/Runtime/ui/painting.cs
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11com.unity.uiwidgets/Runtime/ui/pointer.cs
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20com.unity.uiwidgets/Runtime/ui/text.cs
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7com.unity.uiwidgets/Runtime/ui/window.cs
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116com.unity.uiwidgets/Runtime/widgets/LottiePainter.cs
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12com.unity.uiwidgets/Runtime/widgets/actions.cs
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2com.unity.uiwidgets/Runtime/widgets/binding.cs
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22com.unity.uiwidgets/Runtime/widgets/framework.cs
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2com.unity.uiwidgets/Runtime/widgets/inherited_notifier.cs
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2com.unity.uiwidgets/Runtime/widgets/layout_builder.cs
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396com.unity.uiwidgets/Runtime/widgets/list_wheel_scroll_view.cs
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2com.unity.uiwidgets/Runtime/widgets/page_view.cs
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16com.unity.uiwidgets/Runtime/widgets/routes.cs
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51com.unity.uiwidgets/Runtime/widgets/scroll_metrics.cs
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4com.unity.uiwidgets/Runtime/widgets/scroll_position.cs
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31com.unity.uiwidgets/Runtime/widgets/shortcuts.cs
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4com.unity.uiwidgets/Runtime/widgets/sliver.cs
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2com.unity.uiwidgets/Runtime/widgets/sliver_persistent_header.cs
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2com.unity.uiwidgets/Runtime/widgets/table.cs
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4com.unity.uiwidgets/Runtime/widgets/title.cs
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2com.unity.uiwidgets/Runtime/widgets/widget_span.cs
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307engine/Build.bee.cs
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2engine/README.md
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59engine/Scripts/lib_build.py
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15engine/Scripts/lib_build_android.sh
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2engine/src/lib/ui/painting/picture.cc
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22engine/src/lib/ui/painting/skottie.cc
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3engine/src/lib/ui/window/pointer_data.h
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1engine/src/lib/ui/window/pointer_data_packet_converter.cc
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1engine/src/lib/ui/window/window.cc
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1engine/src/shell/platform/embedder/embedder.cc
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1engine/src/shell/platform/embedder/embedder.h
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8engine/src/shell/platform/unity/android/uiwidgets_panel.cc
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2engine/src/shell/platform/unity/android/uiwidgets_panel.h
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2engine/src/shell/platform/unity/darwin/ios/uiwidgets_panel.h
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7engine/src/shell/platform/unity/darwin/ios/uiwidgets_panel.mm
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2engine/src/shell/platform/unity/darwin/ios/uiwidgets_system.mm
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24engine/src/shell/platform/unity/darwin/ios/unity_surface_manager.h
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44engine/src/shell/platform/unity/darwin/ios/unity_surface_manager.mm
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2engine/src/shell/platform/unity/darwin/macos/uiwidgets_panel.h
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8engine/src/shell/platform/unity/darwin/macos/uiwidgets_panel.mm
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2engine/src/shell/platform/unity/darwin/macos/uiwidgets_system.mm
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24engine/src/shell/platform/unity/darwin/macos/unity_surface_manager.h
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84engine/src/shell/platform/unity/darwin/macos/unity_surface_manager.mm
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7engine/src/shell/platform/unity/windows/uiwidgets_panel.cc
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2engine/src/shell/platform/unity/windows/uiwidgets_panel.h
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8Samples/UIWidgetsSamples_2019_4/Assets/Editor/tests.meta
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3Samples/UIWidgetsSamples_2019_4/Assets/RecastablePanelSample.meta
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808Samples/UIWidgetsSamples_2019_4/Assets/Scene/RecastableTest.unity
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7Samples/UIWidgetsSamples_2019_4/Assets/Scene/RecastableTest.unity.meta
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581Samples/UIWidgetsSamples_2019_4/Assets/Scene/StreamTest.unity
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7Samples/UIWidgetsSamples_2019_4/Assets/Scene/StreamTest.unity.meta
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157Samples/UIWidgetsSamples_2019_4/Assets/Script/StreamTest.cs
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58Samples/UIWidgetsSamples_2019_4/Assets/WidgetsSample/StreamBuilderSample.cs
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3Samples/UIWidgetsSamples_2019_4/Assets/WidgetsSample/StreamBuilderSample.cs.meta
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8com.unity.uiwidgets/Runtime/Plugins/Android/arm64.meta
855
com.unity.uiwidgets/Runtime/cupertino/date_picker.cs
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using System; |
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using Unity.UIWidgets.animation; |
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using Unity.UIWidgets.async; |
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using Unity.UIWidgets.rendering; |
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using Canvas = Unity.UIWidgets.ui.Canvas; |
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public int _round = 0; |
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public float _duration = 0; |
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public Size _size = null; |
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public Lottie(string path, float frame) { |
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public Lottie(string path, float frame = 0, Size size = null, int round = -1) { |
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_frame = frame; |
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_duration = _skottie.duration(); |
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_round = round; |
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_frame = frame * _duration; |
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_size = size; |
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return new LottieState(); |
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return new LottieState(_frame, _round); |
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public override Widget build(BuildContext context) { |
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return new LottieRenderObjectWidget(widget._skottie, widget._frame); |
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} |
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} |
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|
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public class LottieRenderObjectWidget : LeafRenderObjectWidget { |
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Skottie _anime; |
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float _frame; |
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float _duration; |
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|
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public override void updateRenderObject(BuildContext context, RenderObject renderObject) { |
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base.updateRenderObject(context, renderObject); |
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var a = (RenderLottie) renderObject; |
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a.frame = _frame*_duration; |
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} |
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float _frame = 0; |
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int _round = 0; |
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public LottieRenderObjectWidget(Skottie anime, float frame) { |
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_anime = anime; |
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public LottieState(float frame, int round) { |
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_duration = anime.duration(); |
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_round = round; |
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public override RenderObject createRenderObject(BuildContext context) { |
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return new RenderLottie(_anime, 100, 100, frame: _frame); |
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public override Widget build(BuildContext context) { |
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if (_round != 0) { |
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WidgetsBinding.instance.addPostFrameCallback((_) => { |
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if (!mounted) { |
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return; |
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} |
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setState(() => { |
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_frame += Time.deltaTime; |
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if (_frame > widget._duration) { |
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_frame -= widget._duration; |
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if (_round > 0) { |
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_round--; |
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} |
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} |
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}); |
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}); |
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} |
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|
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return new CustomPaint( |
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size: widget._size, |
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painter: new LottiePainter( |
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skottie: widget._skottie, |
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frame: _frame |
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) |
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); |
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public class AnimatedLottie : ImplicitlyAnimatedWidget { |
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public class LottiePainter : AbstractCustomPainter { |
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public float _frame = 0; |
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float _frame = 0; |
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public AnimatedLottie( |
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string path, |
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Key key = null, |
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Curve curve = null, |
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TimeSpan? duration = null, |
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float frame = 0 |
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) :base(key: key, curve: curve, duration: duration){ |
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_skottie = new Skottie(Path.Combine(Application.streamingAssetsPath, path)); |
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_frame = frame; |
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} |
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|
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AnimatedLottie( |
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Skottie skottie, |
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Key key = null, |
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Curve curve = null, |
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TimeSpan? duration = null, |
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float frame = 0 |
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) :base(key: key, curve: curve, duration: duration){ |
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public LottiePainter(Skottie skottie, float frame) { |
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public static AnimatedLottie file(string path, Key key = null, Curve curve = null, TimeSpan? duration = null, |
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float frame = 0) { |
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var skottie = new Skottie(Path.Combine(Application.streamingAssetsPath, path)); |
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duration = duration ?? TimeSpan.FromSeconds(skottie.duration()); |
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return new AnimatedLottie(skottie, key, curve, duration, frame); |
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public override void paint(Canvas canvas, Size size) { |
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_skottie.paint(canvas, Offset.zero, size.width, size.height, _frame); |
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public override State createState() { |
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return new _AnimatedLottieState(); |
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} |
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} |
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|
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class _AnimatedLottieState : AnimatedWidgetBaseState<AnimatedLottie> { |
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FloatTween frame; |
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|
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protected override void forEachTween(TweenVisitor visitor) { |
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frame = (FloatTween) visitor.visit(this, frame, widget._frame, |
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(value) => new FloatTween(begin: value, value)); |
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} |
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|
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public override Widget build(BuildContext context) { |
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return new LottieRenderObjectWidget(widget._skottie, frame.lerp(animation.value)); |
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public override bool shouldRepaint(CustomPainter oldDelegate) { |
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if (oldDelegate is LottiePainter oldLottiePainter) { |
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return _frame != oldLottiePainter._frame; |
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} |
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return true; |
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} |
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} |
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} |
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|
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using uiwidgets; |
|||
using Unity.UIWidgets.engine; |
|||
using Unity.UIWidgets.foundation; |
|||
using Unity.UIWidgets.widgets; |
|||
using ui_ = Unity.UIWidgets.widgets.ui_; |
|||
using Unity.UIWidgets.async; |
|||
using Unity.UIWidgets.painting; |
|||
using Unity.UIWidgets.ui; |
|||
using UnityEngine.Networking; |
|||
using Color = Unity.UIWidgets.ui.Color; |
|||
using Image = Unity.UIWidgets.widgets.Image; |
|||
using Timer = Unity.UIWidgets.async.Timer; |
|||
|
|||
namespace UIWidgetsSample |
|||
{ |
|||
public class NumberCreator |
|||
{ |
|||
public NumberCreator() |
|||
{ |
|||
Timer.periodic(TimeSpan.FromSeconds(1), t => |
|||
{ |
|||
_controller.sink.add(_count); |
|||
_count++; |
|||
return default; |
|||
}); |
|||
} |
|||
|
|||
private int _count = 1; |
|||
private readonly StreamController<int> _controller = StreamController<int>.create(); |
|||
|
|||
public Stream<int> stream |
|||
{ |
|||
get => _controller.stream; |
|||
} |
|||
} |
|||
public class StreamTest : UIWidgetsPanel |
|||
{ |
|||
protected void OnEnable() |
|||
{ |
|||
base.OnEnable(); |
|||
} |
|||
|
|||
protected override void main() |
|||
{ |
|||
ui_.runApp(new MyApp()); |
|||
} |
|||
|
|||
class MyApp : StatelessWidget |
|||
{ |
|||
public override Widget build(BuildContext context) |
|||
{ |
|||
return new WidgetsApp( |
|||
home: new ExampleApp(), |
|||
color: Color.white, |
|||
pageRouteBuilder: (settings, builder) => |
|||
new PageRouteBuilder( |
|||
settings: settings, |
|||
pageBuilder: (Buildcontext, animation, secondaryAnimation) => builder(context) |
|||
) |
|||
); |
|||
} |
|||
} |
|||
|
|||
class ExampleApp : StatefulWidget |
|||
{ |
|||
public ExampleApp(Key key = null) : base(key) |
|||
{ |
|||
} |
|||
|
|||
public override State createState() |
|||
{ |
|||
return new ExampleState(); |
|||
} |
|||
} |
|||
|
|||
class ExampleState : State<ExampleApp> |
|||
{ |
|||
readonly Stream<int> myStream = new NumberCreator().stream; |
|||
|
|||
IEnumerator _loadCoroutine(string key, Completer completer, Isolate isolate) { |
|||
var url = new Uri(key); |
|||
using (var www = UnityWebRequest.Get(url)) { |
|||
yield return www.SendWebRequest(); |
|||
using (Isolate.getScope(isolate)) { |
|||
if (www.isNetworkError || www.isHttpError) { |
|||
completer.completeError(new Exception($"Failed to load from url \"{url}\": {www.error}")); |
|||
yield break; |
|||
} |
|||
|
|||
var data = www.downloadHandler.data; |
|||
completer.complete(data); |
|||
} |
|||
} |
|||
} |
|||
public override Widget build(BuildContext context) |
|||
{ |
|||
Future<byte[]> f = null; |
|||
var completer = Completer.create(); |
|||
var isolate = Isolate.current; |
|||
var panel = UIWidgetsPanelWrapper.current.window; |
|||
if (panel.isActive()) { |
|||
panel.startCoroutine(_loadCoroutine("https://buljan.rcsdk8.org/sites/main/files/main-images/camera_lense_0.jpeg", completer, isolate)); |
|||
f = completer.future.to<byte[]>().then_<byte[]>(data => { |
|||
if (data != null && data.Length > 0) { |
|||
return data; |
|||
} |
|||
|
|||
throw new Exception("not loaded"); |
|||
}); |
|||
} |
|||
var futureBuilder = new FutureBuilder<byte[]>( |
|||
future: f, |
|||
builder: (ctx, snapshot) => |
|||
{ |
|||
int width = 200; |
|||
int height = 200; |
|||
Color color = Colors.blue; |
|||
if (snapshot.connectionState == ConnectionState.done) |
|||
{ |
|||
return new Container(alignment: Alignment.center, width: width, height:height, color: color, child: Image.memory(snapshot.data) ); |
|||
} else if (snapshot.connectionState == ConnectionState.waiting) |
|||
{ |
|||
return new Container(alignment: Alignment.center, width: width, height:height, color: color, child: new Text("waiting") ); |
|||
} |
|||
else |
|||
{ |
|||
return new Container(alignment: Alignment.center, width: width, height:height, color: color, child: new Text("else") ); |
|||
} |
|||
} |
|||
); |
|||
var streamBuilder = new StreamBuilder<int>( |
|||
stream: myStream, |
|||
initialData: 1, |
|||
builder: (ctx, snapshot) => |
|||
{ |
|||
var data = snapshot.data; |
|||
return new Container(child: new Text($"stream data: {data}")); |
|||
} |
|||
); |
|||
|
|||
return new Container( |
|||
color: Colors.blueGrey, |
|||
child: new Column( |
|||
children: new List<Widget> |
|||
{ |
|||
streamBuilder, |
|||
futureBuilder |
|||
} |
|||
) |
|||
); |
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
using System; |
|||
using Unity.UIWidgets.async; |
|||
using Unity.UIWidgets.engine; |
|||
using Unity.UIWidgets.widgets; |
|||
|
|||
namespace UIWidgetsSample |
|||
{ |
|||
public class StreamBuilderSample : UIWidgetsPanel |
|||
{ |
|||
protected override void main() |
|||
{ |
|||
ui_.runApp( |
|||
new MyStreamBuilderWidget() |
|||
); |
|||
} |
|||
} |
|||
|
|||
class MyStreamBuilderWidget : StatelessWidget |
|||
{ |
|||
private Stream<int> counter() |
|||
{ |
|||
return Stream<int>.periodic(new TimeSpan(0, 0, 0, 1), i => |
|||
{ |
|||
return i * 3; |
|||
}).take(5); |
|||
} |
|||
public override Widget build(BuildContext context) |
|||
{ |
|||
return new WidgetsApp( |
|||
title: "Text Fields", |
|||
home: new StreamBuilder<int>( |
|||
stream: counter(), |
|||
builder: (BuildContext sub_context, AsyncSnapshot<int> snapshot) => |
|||
{ |
|||
if (snapshot.hasError) |
|||
return new Text($"Error: {snapshot.error}"); |
|||
switch (snapshot.connectionState) { |
|||
case ConnectionState.none: |
|||
return new Text("没有Stream"); |
|||
case ConnectionState.waiting: |
|||
return new Text("等待数据..."); |
|||
case ConnectionState.active: |
|||
return new Text($"active: {snapshot.data}"); |
|||
case ConnectionState.done: |
|||
return new Text("Stream已关闭"); |
|||
} |
|||
return null; // unreachable
|
|||
} |
|||
), |
|||
pageRouteBuilder: (settings, builder) => |
|||
new PageRouteBuilder( |
|||
settings: settings, |
|||
pageBuilder: (Buildcontext, animation, secondaryAnimation) => builder(context) |
|||
) |
|||
); |
|||
} |
|||
} |
|||
} |
|
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fileFormatVersion: 2 |
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guid: 97f298138594499f8355a91dab4721fc |
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timeCreated: 1629451124 |
|
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folderAsset: yes |
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