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using Unity.UIWidgets.animation; |
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namespace Unity.UIWidgets.material { |
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public partial class material_ { |
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public static readonly Curve standardEasing = Curves.fastOutSlowIn; |
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public static readonly Curve accelerateEasing = new Cubic(0.4f, 0.0f, 1.0f, 1.0f); |
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public static readonly Curve decelerateEasing = new Cubic(0.0f, 0.0f, 0.2f, 1.0f); |
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} |
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} |