The width and height of the Canvas in browser may differ from the number of pixels the Canvas occupies on the screen.
Therefore, the image may blur in the builded WebGL program.
The Plugin `Plugins/platform/webgl/UIWidgetsCanvasDevicePixelRatio.jslib` solves this issue.
If you need to disable this plugin for any reason, please select this plugin in the **Project** panel, and put `ENABLE\_CANVAS\_DEVICE\_PIXEL\_RATIO\_PLUGIN` in the **Define Constraints** field in the **Inspector** panel.
If you need to disable this plugin for any reason, please select this plugin in the **Project** panel, and put `ENABLE_CANVAS_DEVICE_PIXEL_RATIO_PLUGIN` in the **Define Constraints** field in the **Inspector** panel.
This plugin overrides the following parameters in the Unity WebGL building model: