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using System.Text;
using TMPro;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Controls a simple throbber that is displayed when the lobby list is being refreshed.
/// </summary>
public class SpinnerUI : ObserverPanel<LobbyServiceData>
{
public TMP_Text errorText;
public UIPanelBase spinnerImage;
public UIPanelBase noServerText;
public UIPanelBase errorTextVisibility;
public override void ObservedUpdated(LobbyServiceData observed)
{
if (observed.State == LobbyQueryState.Fetching)
{
Show();
spinnerImage.Show();
noServerText.Hide();
errorTextVisibility.Hide();
}
else if (observed.State == LobbyQueryState.Error)
{
spinnerImage.Hide();
errorTextVisibility.Show();
errorText.SetText("Error. See Unity Console log for details.");
}
else if (observed.State == LobbyQueryState.Fetched)
{
if (observed.CurrentLobbies.Count < 1)
{
noServerText.Show();
}
else
{
noServerText.Hide();
}
spinnerImage.Hide();
}
}
}
}