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using UnityEngine;
namespace LobbyRelaySample.UI
{
public class LobbyStateVisibilityUI : ObserverPanel<LocalLobby>
{
[SerializeField]
private LobbyState m_ShowThisWhen;
public override void ObservedUpdated(LocalLobby observed)
{
if (m_ShowThisWhen.HasFlag(observed.State))
Show();
else
Hide();
}
}
}