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README.md


The Lobby service can be managed in the Unity Dashboard:
[https://dashboard.unity3d.com/lobby](http://documentation.cloud.unity3d.com/en/articles/5371715-unity-lobby-service)
[https://dashboard.unity3d.com/lobby](https://dashboard.unity3d.com/lobby)
#### **Relay**

The Relay service can be managed in the Unity Dashboard:
[https://dashboard.unity3d.com/relay](http://documentation.cloud.unity3d.com/en/articles/5371723-relay-overview)
[https://dashboard.unity3d.com/relay](https://dashboard.unity3d.com/relay)
In this sample, once players are connected to a lobby, they are connected through Relay to set up real-time data transfer over UTP. Lobby and Relay both depend on Auth for credentials. This sample uses Auth’s anonymous login feature to create semi-permanent credentials that are unique to each player but do not require developers to maintain a persistent account for them. \

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