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README.md


A Unity Project Sample showing how to integrate Rooms and Relay into a typical Lobby experience use case.
Features Covered:
- Lobby Creation
- Lobby Query
- Lobby Data Sync
- Emotes
- Player Names
- Player Ready Check State
- Lobby Join
- Relay Server Creation
- Relay Code Generation
- Relay Server Join
Features Covered:
- Lobby Creation
- Lobby Query
- Lobby Data Sync
- Emotes
- Player Names
- Player Ready Check State
- Lobby Join
- Relay Server Creation
- Relay Code Generation
- Relay Server Join
# Service Setup
** Create an organization.

![Services Editor](~Documentation/Images/services1.PNG?raw=true)
Select your organization from the drop-down, and push **Create Project ID**
Select your organization from the drop-down, and push **Create Project ID**.
In the end your Service window should look like this!
# Lobby:
We use the lobby service to create a space that our users can join and share data through.

Create a new Unity Build of the project in the OS of your choice.
Because the Authentication service creates a unique ID for builds, you will need to host a lobby in Build and join in Editor or vice versa.
1. Start the game, and hit start to enter the Room List, It Queries the rooms service for available Lobbies, there wont be any right now.
1. Start the game, and hit start to enter the Room List. This Queries the rooms service for available Lobbies, there wont be any right now.
2 The Create Menu Lets you make a new Lobby
2 The Create Menu Lets you make a new Lobby.
For demonstration purposes we also show the Relay Code, which will be passed to all users in the Lobby
For demonstration purposes we also show the Relay Code, which will be passed to all users in the Lobby.
![Lobby View](~Documentation/Images/tutorial_3_HostGame.png?raw=true)

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