/// (The way that the Lobby service handles its data doesn't necessarily match our needs, so we need to map from that to this LocalLobby for use in the sample code.)
/// </summary>
[System.Serializable]
publicclassLocalLobby:Observed<LocalLobby>
publicclassLocalLobby
{
publicboolCanSetChanged=true;
returnsb.ToString();
}
// This ends up being called from the lobby list when we get data about a lobby without having joined it yet.