if(lobbyEx.Reason==LobbyExceptionReason.RateLimited)// We have other ways of preventing players from hitting the rate limit, so the developer-facing 429 error is sufficient here.
return;
Locator.Get.Messenger.OnReceiveMessage(MessageType.DisplayErrorPopup,$"Error: {lobbyEx.Message} ({lobbyEx.InnerException.Message})");// Lobby error type, then HTTP error type.