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    **A**.    **Public lobby list**: Shows all lobbies not set to private. Lobbies contain developer-defined data which can be set to public and non-public visibility. The Lobby service cleans up any “zombie” rooms so they don’t appear in this list. For this sample, lobby names and player counts are shown, and lobbies in the “in-game” state are not shown. You can select a lobby and then select **Join**.\
*    **B**.    **Refresh icon**: Refreshes the Lobby List. The Lobby service imposes rate limits on all API calls to prevent spamming. Refresh attempts within the rate limit will do nothing (approximately every 1.5 seconds, see [Lobby documentation](http://documentation.cloud.unity3d.com/en/articles/5371715-unity-lobby-service) for details).\
    **B**.    **Refresh icon**: Refreshes the Lobby List. The Lobby service imposes rate limits on all API calls to prevent spamming. Refresh attempts within the rate limit will do nothing (approximately every 1.5 seconds, see [Lobby documentation](http://documentation.cloud.unity3d.com/en/articles/5371715-unity-lobby-service) for details).\
    **C**.    **Filters**: Sets the Lobby List to only show servers of a certain color. The Lobby service can filter any queries by data set to public visibility. For this sample, players can optionally filter by color, which hosts set for their lobbies.\
    **D**.    **Quick Join button** :Join the first available lobby in the list that matches your filters.\
    **E**.    **Lobby Code field**: Enter a lobby code for an existing lobby. In addition to the public lobby list, all lobbies can be joined using their codes. This allows players to privately share access to lobbies.\

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