// Actually destroying the symbol objects can cause garbage collection and other delays that might lead to desyncs.
// Instead, just deactivate the object, and it will be cleaned up once the NetworkManager is destroyed.
// Disabling the networked object can also cause issues, so instead, just move the object, and it will be cleaned up once the NetworkManager is destroyed.
// (If object pooling, this is where to instead return it to the pool.)