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README.md


# Lobby Rooms
**com.unity.services.samples.lobby-rooms**
### Closed Beta - 7/14/21
Lobby and Relay are **only** available in closed beta at the moment, to use these services you will need to have signed up here for the services to show in your Organization:
https://create.unity3d.com/relay-lobby-beta-signup
# Game Lobby Sample
## *Unity 2021.0b1*
A Unity Project Sample showing how to integrate Rooms and Relay into a typical Lobby experience use case.
This is a Unity Project Sample showing how to integrate Lobby and Relay into a typical Game Lobby experience.
Features Covered:
- Lobby Creation

- Relay Code Generation
- Relay Server Join
# Service Setup
** Create an organization.
## Service Organization Setup
** Create an organization.**
In the project, navigate to **Edit => Project Settings => Services**
![Services Editor](~Documentation/Images/services1.PNG?raw=true)
Select your organization from the drop-down, and push **Create Project ID**.
In the end your Service window should look like this!
![Services Editor Complete](~Documentation/Images/services2.PNG?raw=true)
## Lobby
# Lobby:
# Relay:
We use the Relay service to obfuscate the Hosts' IP, while still allowing them to locally host strangers.
## Relay
We use the Relay service to obfuscate the Hosts' IP, while still allowing them to locally host strangers.
Navigate to https://dashboard.unity3d.com/landing
Navigate to https://dashboard.unity3d.com/relay
Select Relay from the drop-down list
*(This will only be visibile if you are in the closed beta)*
Select your project
(For this project, you can skip downloading the Transport)
*(For the moment, you can skip downloading the Transport)*
# Solo Testing
## Unity Editor Setup
In the project, navigate to **Edit => Project Settings => Services**
![Services Editor](~Documentation/Images/services1.PNG?raw=true)
Select your organization from the drop-down, and push **Create Project ID**.
In the end your Service window should look like this!
![Services Editor Complete](~Documentation/Images/services2.PNG?raw=true)
## Solo Testing
Create a new Unity Build of the project in the OS of your choice.
Because the Authentication service creates a unique ID for builds, you will need to host a lobby in Build and join in Editor or vice versa.

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1
UserSettings/Search.settings


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