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Adding in a test for DTLS and cleaning up a couple minor points with the DTLS changes. These do not currently work on 2020.3 (since DTLS support has not been ported back yet but will be) but I've tested them on 2021.2.0b11; the test executes just fine, but for some reason in practice there's an issue where we no longer know the correct packet length when reading Relay data. I'm told there should not be any change to this needed on the developer's end when DTLS is active, but investigation is ongoing.
/main/staging/relay_dtls
Adding in a test for DTLS and cleaning up a couple minor points with the DTLS changes. These do not currently work on 2020.3 (since DTLS support has not been ported back yet but will be) but I've tested them on 2021.2.0b11; the test executes just fine, but for some reason in practice there's an issue where we no longer know the correct packet length when reading Relay data. I'm told there should not be any change to this needed on the developer's end when DTLS is active, but investigation is ongoing.
/main/staging/relay_dtls
nathaniel.buck@unity3d.com
3 年前
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20496d52
共有 3 个文件被更改,包括 76 次插入 和 12 次删除
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4Assets/Scripts/Relay/RelayUtpClient.cs
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3Assets/Scripts/Relay/RelayUtpSetup.cs
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81Assets/Scripts/Tests/PlayMode/UtpTests.cs
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