/// This observes the local player and updates remote players over Relay when there are local changes, demonstrating basic data transfer over the Unity Transport (UTP).
/// Created after the connection to Relay has been confirmed.
/// </summary>
publicclassRelayUtpClient:MonoBehaviour// This is a MonoBehaviour merely to have access to Update.
publicclassRelayUtpClient:MonoBehaviour,IDisposable// This is a MonoBehaviour merely to have access to Update.
// Don't clean up the NetworkDriver here, or else our disconnect message won't get through to the host. The host will handle cleaning up the connection.