m_Scenario = m_TestObject.AddComponent<FixedLengthScenario>();
m_Scenario.constants.totalIterations = totalIterations;
m_Scenario.constants.framesPerIteration = framesPerIteration;
// yield return null; // Skip first frame
}
[Test]
m_Scenario.AddRandomizer(rnd);
yield return null; // Skip first Update() frame